Fairies
Fairies are magical flying creatures with incredible healing powers. Just touching one will partially heal Link, and they can be captured in empty bottles by right-clicking on them with a bottle in hand, storing their powers for later.
Fairies only spawn in swamps at night, but may rarely spawn during the day in secret fairy pools. These pools are very precious, as the fairies make it their home and never stray far, making them perfect for healing up in a time of need or as a renewable source of fairy bottles.
Gorons
One of the friendly races, Gorons are typically willing to trade a variety of goods and may be found mingling amongst regular villagers. Their large size, tough skin, and hardy nature are a welcome asset to any village, helping to protect against the hordes of enemies. Alone, however, a single Goron can quickly become overwhelmed, and they are too large to fit in traditional dwellings, making it crucial to provide backup or some other form of assistance. An angry Goron will not hesitate to fight back, but will not pursue conflict if the opponent ceases all aggression.
Chus
The lowly chu is typically easy to deal with in a few sword swipes, but in greater numbers or large size, they can be a force to be reckoned with. Rarer chu types are known to create an electrical aura when threatened, rendering them immune to damage and causing a significant amount of damage to and stunning any foolish enough to attack at that time.
All Chus are capable of merging together when their health is low and another chu is about, as well as split apart like slimes when killed, making them a sometimes surprising opponent.
Red Chu
This is the weakest chu. It is often found in swamps, and drops red chu jelly. Fairly resistant to fire.
Green Chu
Slightly stronger than the red chu, it is not resistant to any particular damage, but its attack may severely weaken any target struck. Drops green chu jelly and is most often found in plains.
Yellow Chu
This is the strongest chu, as well as a highly electrified one. Caution must be used in dealing with this chu whenever its electrical field is up, as striking it directly will instead both damage and stun the attacker. Stun effects, explosions, and waiting are all valid strategies for bringing down the electrical field, though magic damage can penetrate it directly. Yellow chus are of course immune to shock damage and drop yellow chu jelly; they are most often found in the dry deserts.
Blue Chu
The rarest chu type, blue chus are highly resistant to magic, fairly resistant to shock, and totally immune to cold damage, and are known to occasionally generate electric fields much like their yellow cousins. Blue chus cause cold damage, as well as weakening the target against cold. These are highly sought after for their blue chu jelly, and they are most often found in taiga biomes.
Keese
Keese are bat-like creatures common throughout the land. Weak individually, they can become a danger in swarms, especially to the unarmored.
Common
The common Keese has no real special abilities, but like all Keese is capable of evading attacks.
Fire
Fire Keese inhabit the Nether region; as such they are immune to fire and can ignite anyone they touch.
Ice
Ice Keese are native to all cold regions; they are immune to cold and their cold touch causes slowness.
Thunder
Thunder Keese can appear anywhere, albeit rarely. Beware, as they often become electrified.
Dark
Dark Keese are the rarest, and their cursed touch can cause any number of ill effects.
Octorok
This Zelda classic has the honor of being the first mob added. The Octorok spawns in most watery biomes and comes in two varieties: the regular purple version spits rocks, and the rarer pink version spits bombs and, when killed, may occasionally drop water bombs.