Unruffled Mod

Anyone who has basic game knowledge and decent coordination with their keyboard and mouse can beat Minecraft in a very short period of time. Many players can often be seen complaining that the survival game is getting too easy for them. Unruffled Mod (1.21) answers these complaints. This mod aims to slow the progression of the survival game by redesigning some of the survival game mechanics, so as to give more focus to the sandbox experience and resource gathering aspects of the game. Important aspects of the game like hunger, combat, enchanting, trading, transport and potions have undergone changes that will make the game progression much slower. The mod also adds some new items as well. A detailed list of changes are given below.

Unruffled Mod (1.21) - Slow Paced Survival Experience 1

Features:

New items:

  • Bolster: Pickaxe and Shovel-like tool that behaves as if it had Silk Touch
  • Charged trident: created when a trident is thrown at a wool block, it’s equivalent to a trident with the Channeling enchantment
  • Magnetic trident: equivalent to a Loyalty III trident, created when a lightning strikes a lightning rod with a trident on it.
  • Piercing Arrow: Piercing V-like arrow, made from iron.
  • Igniting Arrow: Flame-like arrow, made from fire charges.
  • Blazing Sword: Fire Aspect II sword, crafted from netherite and blaze powder, same attack strength as diamond.
  • Sacred Sword: Strong against undead mobs, sold by the wandering trader.
  • Golden Berries: Found in underground ponds or crafted from glow berries, they can be eaten quickly and give Instant Health II and Glowing.
  • Ancient Codex: Found in structures, can be sold to villagers and wandering traders.
  • Evil Totem: Dropped by mansion evokers, can be sold to clerics and wandering traders. Currently has no other use, but that could change in the future.

Disabled items:

  • Totem of Undying, Enchanting Table, Grindstone, vanilla Enchanted Books (modded books are called “Item Upgrades” if the language is set to en_us).

Hunger:

  • The XP bar has been replaced with the stamina bar. It recovers passively based on the hunger level, consuming it. The color of the bar indicates the speed of regeneration.
  • Sprinting on most blocks quickly depletes stamina, much faster than it recharges, and so does swimming vertically. Sprinting on various artificial blocks (dirt path, planks, cobblestone, bricks, etc., controlled by the #steady block tag) consumes less.
  • Passive healing is always slow and depends on the stamina level, and doesn’t consume stamina nor hunger. Use potions, golden berries or golden apples to heal quickly instead.
  • Damage from starvation is removed. Instead, the stamina bar recovers much slower when the hunger level is low.
  • Having portable containers with many items in your inventory also slows down your stamina regeneration. Donkeys and other entities that can transport items are not affected by this.
  • The hunger level is depleted much more slowly if the player stays within a restricted area. The idea is that traveling long distances requires provisions, working on your base does not. Changing dimensions is counted as traveling.
  • The maximum food stack size is 16 and eating too much food in a short time reduces the amount of hunger replenished. This encourages eating nutritious food such as cooked meat over berries.

Combat:

  • Out of time attacks (faster than the weapon speed) are always at full-strength, but they’re only allowed if there’s enough stamina and they consume more of it compared to regular attacks. In time attacks are always allowed.
  • Armor always behaves as if it had Protection II. Netherite and diamond also have better fire and blast resistance, and boots (leather in particular) protect more against fall damage. Netherite has some extra wither resistance as well.
  • Crossbows behave as if they had Quick Shot II and bows behave as if they had Power III.
  • Potions stack up to 16 and last twice as long. The awkward potion can be made from the mundane potion using a fermented spider eye. If potions are brewed without fuel, each potion has a 10% chance of turning into a thick potion.
  • Tipped arrows can be crafted from regular potions.

World:

  • Mobs don’t spawn above ground near beds that are active spawn points and have been slept into at least once. That applies to phantoms and patrols too.
  • You can only sleep from 22:00 onwards.
  • Common structures (including the ones from mods and datapacks) are less common.
  • Coal and emerald ores can be generated anywhere underground.
  • Exposed diamond ores are more common, but there are less diamonds in general.
  • Prismarine patches generate above Y=0 in ocean biomes.
  • Large iron and copper veins are disabled.
  • Ancient Debris is much more common.
  • Blazes spawn in Nether Wastes.
  • Added underground ponds (see screenshot) at Y>0 with suspicious gravel containing golden berries and other useful items, most often generated intersecting a narrow cave.
  • When an underground pond is generated, a gravel or sand block on the surface might be replaced with suspicious gravel or sand.

Tools:

  • Tools are faster at mining. Gold is fast enough to instamine Deepslate when combined with Haste II.
  • Tools last twice as long, except for gold tools, which now have 200 uses.
  • The turtle shell gives 60 seconds of water breathing instead of 10.
  • Water breathing from any source also gives aqua affinity.
  • Lava buckets can only smelt one item.
  • The elytra can be crafted from phantom membranes.
  • Elytra gliding has a significantly lower maximum speed and firework rockets are also weaker when not flying vertically.
  • Repairing doesn’t require XP and always consumes 1 ingot/gem. Renaming never damages the anvil either.
  • The smithing table doesn’t consume the template.
  • Netherite templates can be bartered with piglins.
  • Tridents can be repaired with diamonds.
  • Bundles, saddles and item tags are craftable.
  • Bundles can hold up to 4 stacks worth of items.

Loot:

  • Drowns with tridents always drop the trident.
  • Spiders drop more eyes.
  • Skeletons drop more arrows.
  • Wither skeletons have a 25% chance of dropping the skull.
  • Quartz ore drops more quartz.
  • End cities have less loot.
  • Ruined portal chests can contain blaze rods.
  • The Evoker never drops a Totem of Undying, and it drops an Evil Totem if it spawns in a mansion.
  • Mansion Evokers give the Bad Omen effect instead of Pillagers.
  • Ancient Codices can be found in various structures.

Trading:

  • Wandering traders buy diamonds (for 1-3 emeralds), evil totems (64 e) and random ancient codices (32 e), and they sell various decorative blocks, healing potions, some tools (bundle, recovery compass, sacred sword) and mob drops (phantom membranes 4e, shulker shells 8e).
  • The armorer sells iron and chainmail armor, and iron and gold horse armor.
  • The butcher sells raw meat, feathers, hide and bone.
  • The cartographers sell compasses, lodestones, recovery compasses, ocean monument maps and mansion maps. Buys ancient codices X, XX, XXX, XL, L  (64 e).
  • The cleric sells glowstone, nether wart and potions with positive effects. Also buys evil totems (32 e).
  • The farmer sells crops, seeds and eggs.
  • The fisherman sells raw fish, buckets with fishes, ink sacs, glow ink sacs and nautilus shells.
  • The fletcher sells most types of arrows. Tipped arrows with positive effects are excluded (except Healing which is harmful to undead mobs).
  • The leatherworker sells colored leather armor, leather horse armor, saddles, item frames, glowing item frames and bundles. Buys phantom membranes (1 e).
  • The librarian sells regular books and buys nine ancient codices (64 e). Desert librarians buy I-IX, plains librarians buy XI-XIX, savanna librarians buy XXI-XXIX, snow librarians buy XXXI-XXXIX, taiga librarians buy XLI-XLIX.
  • The mason sells bricks and polished stone blocks.
  • The shepherd sells strings and wool of all colors.
  • The toolsmith sells iron, gold and diamond tools, and chipped anvils. It also buys diamonds for 1 emerald.
  • The weaponsmith sells stone, iron, gold and diamond weapons, and shields. They buy diamonds for 1 emerald.
  • Piglins barter netherite smithing templates (rarely). Soul Speed books have been removed and some trades weights and amounts have been changed 

Screenshots:

Unruffled Mod (1.21) - Slow Paced Survival Experience 2

Unruffled Mod (1.21) - Slow Paced Survival Experience 3

Unruffled Mod (1.21) - Slow Paced Survival Experience 4

Unruffled Mod (1.21) - Slow Paced Survival Experience 5

Unruffled Mod (1.21) - Slow Paced Survival Experience 6

Unruffled Mod (1.21) - Slow Paced Survival Experience 7

Unruffled Mod (1.21) - Slow Paced Survival Experience 8

Unruffled Mod (1.21) - Slow Paced Survival Experience 9

Unruffled Mod (1.21) - Slow Paced Survival Experience 10

Unruffled Mod (1.21) - Slow Paced Survival Experience 11

Unruffled Mod (1.21) - Slow Paced Survival Experience 12

Requires:

Fabric Loader

Fabric API

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

How To Download & Install The Quilt Loader

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For Minecraft 1.20.1

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