Total Tinkers Mod
Miss the old 1.7 Tinkers Construct weapons? Want some new weapons to spice up your Tinkers arsenal?
Look no further. Total Tinkers Mod 1.12.2 is a Tinkers Construct addon that aims to add weapons, both those that came before, alongside new, exciting ways to play in the same framework. All features this mod adds can be disabled from the config.
Features:
Weapon Tweaks:
- Crossbow tweaks (Disabled by default): Total Tinkers adds in the ability to have automatic reload for the crossbow, as well as replacing the cursor type.
Currently added weapons:
Old 1.7.10 Weapons:
- Javelin – Charge mechanic has been ditched. Rather, the javelin now has a medium length cooldown between every throw.
- Battleaxe – Special feature replaced with berserker mode. You gain increased movement capabilities and damage, but also take significantly more damage.
- Cutlass- As blocking was removed, the cutlass has different behavior. On crits, the cutlass will grant a short burst of speed. Full guard pattern can now be found from your blacksmith friends.
- Dagger – No throwing, at least of now. It was.. bad to say the least. New behavior is yet to be decided.
New Weapons:
- Greatblade – A mighty weapon to slay the elders. Rather than focusing on high damage, the greatblade is oriented to take out big, beefy bosses. It does percentages of the boss’s maximum hp per swing. The greatblade core pattern can be found in the farthest dimention, where you will take your wings to fight the mighty.
Experimental Weapons:
- Scimitar – A light, sharp blade. It lacks the raw damage that its breatheren have, but has the incredibly strong ability to apply a stacking, refreshable bleed. The goal of the scimitar is to encourage an alternative build style, instead of the quartz and multiplicative damage multipliers typical of normal tinkers.
Screenshots:
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
Don’t miss out today’s latest Minecraft Mods