As stated before, the village controller will collect items for each villager that has a profession, villagers with the same profession will only collect for one. Villagers can have one of 13 professions in vanilla, excluding unemployed and nitwits, the latter are automatically turned into guards if they grow up into nitwits.
The collection cycle is distributed in the Minecraft day, for a total of two cycles, one during the day and one during the night. So for example the farmer will produce at sunrise and sunset, while the librarian at midday and midnight etc.
The village controller will place the produce in its inventory that you can access but you can also place a hopper or minecart with a hopper below the village controller block statute, so you can automatically sort the items with a vanilla sorting system or minecart hopper system to distribute for your uses.
Each of the items produced by the villagers can then be further processed inside Smokers, Blast Furnaces or Brewing stands to manufacture more refined products in often long manufacturing chains that you can automate using all vanilla systems (auto smelters, hopper item filters, minecart systems, etc.
Let’s see the production chains in detail:
-TOOLSMITH:Â [Produces 16 – 32 mangrove logs per cycle, which can be transmuted into any other overworld log using the stonecutter], Mangrove logs can be further processed into the following SMOKER chain:
- Charcoal [which can be transmuted into Ice using any stonecutter]
- Obsidian [which can be transmuted into Packed ice using any stonecutter]
- Crying Obsidian [which can be transmuted into blue ice using any stonecutter]
- Coal
- Firework rocket
Putting mangrove logs in a blast furnace turns them into dried kelp.
-STONE MASON: [Produces 64 – 128 cobblestones per cycle] that can be further processed in the following BLAST FURNACE chain to have:
- Stone [which can be transmuted in any stonecutter into Deepslate and cracked stone bricks]
- Refined Stone [which can be transmuted in any stonecutter into andesite, diorite, and granite]
- Quartz block [which can be transmuted in any stonecutter into Refined quartz block, Tuff, Calcite, and dripstones] (note that the quartz block can’t be crafted into nether quartz, which is a more high-tier material than a block with only aesthetic purposes.
Putting cobblestone in a smoker turns it into mangrove planks [fuel].
-LEATHER WORKER:Â [Produces 64 – 128 gravel per cycle] that can be further processed in the BLAST FURNACE to have the following chain:
- Sand [which can be transmuted in red sand in any stonecutter]
- Glass [which can be transmuted into Tinted glass in any stonecutter]
- Sandstone [which can be transmuted into Red Sandstone and any color concrete powder in any stonecutter]
- Smooth Sandstone [ which can be transmuted into Red Smooth Sandstone and any color concrete in any stonecutter]
- Flint [which can be further processed into a smoker to obtain a mangrove log]
Putting gravel in a smoker turns it into mangrove planks [fuel].
-FISHERMAN:Â [Produces 64 – 128 dirt per cycle] that can be further processed in the BLAST FURNACE to have the following chain:
- Mud [which can be transmuted in a stonecutter into mangrove roots and mud with roots]
- Clay block [which can be transmuted in a stonecutter into compact mud and mud bricks]
- Bricks [which can be transmuted in a stonecutter into terracotta and single brick]
- Prismarine [which can be transmuted in a stonecutter into all other pristine variants]
Putting dirt in a smoker turns it into mangrove planks [fuel].
-CARTOGRAPHER:Â [Produces 64 – 128 netherrack per cycle] that can be further processed in the BLAST FURNACEÂ to have the following chain:
- Nether Brick [which can be transmuted in a stonecutter into all variants of Nether Bricks]
- Endstone [which can be transmuted in a stonecutter into purpura block]
- Blackstone [which can be transmuted in a stonecutter into Basalt and Polished Basalt]
- Soul Terrain [which can be transmuted in a stonecutter into soul sand]
Putting netherrack in a smoker turns it into mangrove planks [fuel].
-FLETCHER:Â [Produces 12 – 24 sugar canes per cycle] that can be further processed in the BLAST FURNACE to have the following chain:
- Podsol [which can be transmuted in a stonecutter into all flower types, all dirt types, leaves variants, and other biota]
- Crimsom Stem [which can be transmuted in a stonecutter into warped stem, all alliums variants and warts variants]
- Bone meal
- Brown fungus
- Red fungus
- Crimson fungus
- Warped Fungus
- Gunpowder
Putting sugar cane in a smoker turns it into mangrove planks [fuel].
-SHEPHERD:Â [Produces 12 – 24 honeycomb per cycle] which can be further processed in a BLAST FURNACE to have the following chain:
- White wool
- slime [Slime blocks can be transmuted in a stonecutter into honey blocks]
- Feather
- Ink sak
- Glow Ink sac
- Leather
- String
Putting honeycomb in a smoker turns it into mangrove planks [fuel].
-FARMER:Â [produces 6 -12 pumpkins per cycle] which can be further processed in a SMOKER to have the following chain:
- Melon
- Wheat
- Carrot
- Cocoa [which can be transmuted in a stonecutter into a cookie, sweet berries, and gold berries]
- Apple
- Potato
- Baked Potato [which can be transmuted in a stonecutter into bread]
- Honey bottle [which can be transmuted in a stonecutter into beetroot soup or mushroom soup[
- Pumpkin pie [which can be transmuted in a stonecutter into rabbit stew]
- Cake
- Raw Porkchop [which can be transmuted in a stonecutter into any raw meat or fish]
Putting pumpkins in a blast furnace turns them into dried kelp.
-BUTCHER:Â [Produces 8 – 16 raw copper per cycle] which can be further processed in a BLAST FURNACE to have the following chain:
- Copper ingot
- Glowstone block
- Lantern
- Shroomlight
- Ochre light [which can be transmuted in a stonecutter into other foglight variants]
- Sea Lantern
- End Rod
- Redstone
Putting raw copper in a smoker turns it into mangrove planks [fuel].
-LIBRARIAN: [Produces 2 -4 raw gold per cycle] which can be processed into a gold ingot in a blast furnace
Putting raw gold in a smoker turns it into mangrove planks [fuel].
-ARMORER: [Produces 4 – 8 raw iron per cycle] which can be processed into an iron ingot in a blast furnace
Putting raw iron in a smoker turns it into mangrove planks [fuel].
-WEAPONSMITH:Â [has 50% chance of producing a diamond per cycle]
Putting diamonds in a smoker turns it into mangrove planks [fuel].
-CLERIC:Â [Produces exactly 2 ghast tears per cycle, which is a very powerful substance now]
Putting ghast tears in a smoker turns them into mangrove planks [fuel].
Ghast tears can be obtained also from prismarine shards and by putting in stonecutter echo shards, disk fragments, shook shriekers, and catalysts.
When placed in a BLAST FURNACE ghast tears turn into Lingering potions of swiftness, which is not stackable but can be hopper automated as input of brewing stands, this solution can be put in a BLAST FURNACE to turn it back to Ghast tears, which is a stackable item.
The lingering potions of swiftness are the input that can be used in the brewing stands bottom slots for advanced manufacturing (doubling and even tripling the reagent] when used with the following reagents (top slots):
- Diamonds
- Gold ingots
- Iron Ingots
- Copper Ingots
- Ender Pearls
- Spider Eyes
- Magma Cream
- Rabbit Foot
- Pufferfish
- Scute
- Blaze Powder
- Quartz
- Lapis
Almost every item you can manufacture using the manufacturing chains can be sold to villagers for emeralds, the revenue is higher the further the item is in the production chain and the villager level is, i.e. you can trade to the level 2 Shepherd 21 wool for an emerald but also to the lvl 4 shepherd 9 leather for an emerald, so if you process the wool in the blast furnace chain from that 21 wool you can obtain 21 leather which is 2 at least 2 emeralds instead of 1 with 3 spare leather remaining.
SMOKER USAGE:
Processing in blast furnaces requires fuel though, so you need to power them, you can use any vanilla fuel or you can use SMOKERS to produce fuel. As described above, SMOKER chains can process TOOLSMITH PRODUCE and FARMER PRODUCE turning them into refined fuels or refined food respectively, but SMOKERS can process also all produce of the other villagers turning them into MANGROVE PLANKS to be recycled as fuel for your smokers and furnaces. So if you make an item sorter to collect items from the village controller you don’t need an incinerator at the end of the hopper chain, you can put everything into a smoker to recycle them into useful fuel, it is a good way to use materials you don’t need, for example, lots of netherrack to turn it into fuel, processing it in the SMOKER.
Other than all the primary products, smokers can turn the following into fuel:
Cobbled deepslate, andesite, diorite, granite, tuff, calcite, sand, glass, sandstone, polished sandstone, basalt, Blackstone, soul terrain and soul sand, Ice, Podsol, stems, and terracotta you find in mesa biomes.