Project Extended Mod

Project Extended Mod (1.20.1, 1.19.2) is a mod that adds features to ProjectE that EE2 would probably have had it been made in modern times.

Project Extended Mod (1.20.1, 1.19.2) - New Features to ProjectE 1

Features:

  • Restricting Learning and Condensing
    • Items that are prevented from being learned in transmutation tables and from being reproduced in energy condensers can still be used as fuel to provide EMC.
  • Interdiction Lanterns
  • Dark and Red matter shields
    • These are unbreakable variants of their vanilla counter part, and like the vanilla counter part support combining with a banner to display the pattern on the front. There are not really any fancy features as part of the shields currently, as I did not really have any good ideas of stuff to add given the vanilla shields already are rather strong, but feel free to make suggestions on the issue tracker if you think of any.
  • Dark and Red matter tridents:
    • These have some more interesting mechanics than their vanilla counterpart. Each trident has four modes, that can be changed using ProjectE’s mode change hotkey. The features of the modes are listed below:
      • Normal: Acts as a normal trident with a loyalty level based on charge + 1. All of the below mods respect this loyalty level except for riptide as the trident never leaves your hand there.
      • Channeling: Similar to the channeling enchantment for the vanilla trident, but will also summon lightning even if no entity was hit. The number of lightning bolts summoned is charge + 1. The dark matter trident requires a thunder storm like the vanilla trident, but the red matter trident can summon lightning even when it is not raining. Both tridents have an EMC cost of 64 per bolt of lightning.
      • Riptide: Similar to the riptide enchantment for the vanilla trident, but the level is calculated based on charge + 1. Again the dark matter trident still has the same restrictions as the vanilla trident of when it can be used, and the red matter trident can use rip tide even when it is not raining and the user is not in the water.
      • Shockwave: Creates a shockwave when the trident lands (or hits an entity). Damage based on trident’s damage, and AOE sized based on charge + 1. Note: This AOE damage will only effect hostile mobs.

Screenshots:

Project Extended Mod (1.20.1, 1.19.2) - New Features to ProjectE 2

Requires:

Minecraft Forge

ProjectE Mod

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

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Project Extended Mod (1.20.1, 1.19.2) Download Links

For Minecraft 1.14.4

Forge version: Download from Server 1

For Minecraft 1.15.2

Forge version: Download from Server 1

For Minecraft 1.16.5

Forge version: Download from Server 1Download from Server 2

For Minecraft 1.18.2

Forge version: Download from Server 1Download from Server 2

For Minecraft 1.19.2

Forge version: Download from Server 1Download from Server 2

For Minecraft 1.20.1, 1.20

Forge/NeoForge version: Download from Server 1Download from Server 2

Mods

1.19.4 Mods

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MCPE/Bedrock

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