Pewter Mod
Pewter Mod 1.12.2 mod currently integrates sixteen different materials with Tinkers’ Construct, as well as Construct’s Armory, all of which come from other mods. For each of the mods listed at the features section, it will check if the mod is loaded and then will add the specified materials to Tinkers’ Construct, as well as to the book “Materials and You”.
Features:
Pewter Mod 1.12.2 keep these materials balanced according to their difficulty to acquire, and based on normal items that are made with the material.
This mod originally did not intend to supply the same materials that PlusTiC or Moar Tinkers adds; It was merely a supplement for materials that they are missing. They added some of the same materials that already added, though, so you will have to turn off integrations for my mod or their mod if they are conflicting (currently just Thaumium and some Botania materials)
These mods and the metals in which they add are:
Astral Sorcery
- Starmetal:
- Brilliance – Enemies that hit you glow and receive night vision.
Better With Mods
- Hellfire
- Heat Lover – Might repair durability if the hit enemy is on fire / in lava.
- Heat Lover (Armor) – Might repair durability if hit by an enemy that is on fire / in lava.
Botania
- Mana Infused String (Bowstring):
- Mana Infused – Can draw upon mana-containing items to repair itself.
- Manasteel – Mana Infused (&Armor)
- Terrasteel – Mana Infused (&Armor)
- Elementium – Mana Infused (&Armor)
- Livingwood:
- Mana Harvest – Killing mobs will fill mana-containing items with mana.
- Livingrock:
- Cheap (From Tinkers’)
- Adapting (Armor) – You become tougher after being hit, at the cost of some mana.
Thaumcraft
- Thaumium:
- Aural – Tool use has a chance of feeding off of the Aura instead of using durability.
- Essentia – Killing enemies and breaking blocks has a chance of converting them to crystal essence, also generating a tiny amount of flux.
- Vis Barrier (Armor) – Taking damage has a chance of repairing armor, feeding off of vis from the Aura.
- Void Metal:
- Sapping – Damaging enemies usually steals a small portion of their health. If your health is full, may regen tool durability instead.
- Warping – Tool usage slowly warps the user’s mind.
- Maniacal (Armor) – Increased defense based on how much warp the player has accumulated.
The Betweenlands
- Weedwood:
- Corrosive (&Armor) – Tool damage goes down as it corrodes, but does 35% bonus damage to all Betweenlands mobs. Corrosion will be removed when you repair it.
- Ecological – (From Tinkers’)
- Octine:
- Corrosive (&Armor)
- Sparking – Has a chance of setting mobs on fire. Hitting mobs on fire does bonus damage.
- Syrmorite:
- Corrosive (&Armor)
- Splash (Armor) – Reflect some damage back at the attacker when in water.
- Gritty – You do more damage as your decay bar (above the hunger bar in The Betweenlands) drains.
- Valonite:
- Corrosive (&Armor)
- Rough (Armor)
- Sharp (From Tinkers’)
- Dragonfly Wing (Fletching):
- Currently no traits.
Screenshots:
Requires:
The Betweenlands, Astral Sorcery, Better With Mods, Botania, Thaumcraft: For each of the mods listed, Pewter will check if the mod is loaded and then will add the specified materials to Tinkers’ Construct, as well as to the book “Materials and You”
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
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