Nbt Tags For Skeleton Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a skeleton in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for skeleton in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

NBT Tags for Skeleton - Wiki Guide 1

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a skeleton is skeleton. The skeleton entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

NBT Tags for Skeleton - Wiki Guide 2

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as skeleton). The NBT tag is always surrounded in {} such as {CustomName:”\”Bones\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Bones\””, Health:25.0f}.

List of NBT Tags

Here is a list of the NBT tags that you can use for skeleton in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
LeftHanded 0 (The skeleton is right-handed)
1 (The skeleton is left-handed)

Example
{LeftHanded:1}

CanPickUpLoot  

0 (The skeleton can not pick up loot off the ground)
1 (The skeleton can pick up loot off the ground)

Example
{CanPickUpLoot:0}

CustomName  

name (The name to assign to the skeleton)

Example
{CustomName:”\”Bones\””}

Health  

number (The number of health points the skeleton has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the skeleton has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The skeleton will take damage like normal)
1 (The skeleton will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The skeleton will despawn naturally)
1 (The skeleton won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The skeleton will have artificial intelligence and will move/behave like normal)
1 (The skeleton will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The skeleton will make its usual noises in the game)
1 (The skeleton will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the skeleton is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the skeleton can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the skeleton has air left for)

Example
{Air:120}

HandItems  

Items that the skeleton is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances  

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems  

Items of armor that the skeleton is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances  

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

id  

skeleton (The entity value used to represent a skeleton in the EntityTag or Passengers tag)

Example
{id:skeleton}

Passengers  

The mob that is riding on the skeleton. Use the entity value for the passenger mob

Example of zombie as passenger
Passengers:[{id:zombie}]

NBT Tag Examples

To summon a skeleton that is named Bones:

/summon skeleton ~ ~ ~ {CustomName:"\"Bones\""}

To summon a skeleton that is named “The Killer” who is wearing a set of full netherite armor:

/summon skeleton ~ ~1 ~ {CustomName:"\"The Killer\"", ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=skeleton value, you can target skeletons:

@e[type=skeleton]

Target Selector Examples

To change the name of the nearest skeleton to Bones:

/data merge entity @e[type=skeleton,limit=1,sort=nearest] {CustomName:"\"Bones\""}

To kill all skeletons:

/kill @e[type=skeleton]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a skeleton in Minecraft:

NBT Tags for Skeleton - Wiki Guide 3 How to Summon a Skeleton
NBT Tags for Skeleton - Wiki Guide 4 How to Summon a Spider Jockey

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

1.17.1 Resource Packs

1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

1.19.3 Shaders

1.19.2 Shaders

1.18.2 Shaders

1.17.1 Shaders

1.16.5 Shaders

Maps

1.19.4 Maps

1.19.3 Maps

1.19.2 Maps

1.18.2 Maps

1.16.5 Maps

1.15.2 Maps

1.12.2 Maps

1.8.9 Maps

1.7.10 Maps

1.18.1 Maps

1.17.1 Maps

1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

Skin Packs

Clients

1.19.4 Clients

1.19.3 Clients

1.19.2 Clients

1.18.2 Clients

1.16.5 Clients

1.12.2 Clients

1.8.9 Clients

Launchers

1.19.4 Launchers

1.19.3 Launchers

1.19.2 Launchers

1.18.2 Launchers

1.16.5 Launchers

1.12.2 Launchers

1.7.10 Launchers

Seeds

1.19.4 Seeds

1.19.3 Seeds

1.19.2 Seeds

1.18.2 Seeds

Skins

Plugins

Bukkit Plugins

Spigot Plugins

Paper Plugins

Tutorials

Installation Guide

Mobs Wiki Guide

Seeds Wiki Guide

Biomes Wiki Guide

Status Effects Wiki Guide

Enchantments Wiki Guide

Materials Wiki Guide

Command Blocks

Versions

Backlinks