Nbt Tags For Skeleton Horse Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a skeleton horse in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for skeleton horse in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the EntityHorse data tags for a skeleton horse)

NBT Tags for Skeleton Horse - Wiki Guide 1

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a skeleton horse is skeleton_horse. The skeleton_horse entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

NBT Tags for Skeleton Horse - Wiki Guide 2

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as skeleton_horse). The NBT tag is always surrounded in {} such as {Tame:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Tame:1, CustomName:”\”Fred\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for skeleton_horse in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Tame 0 (The skeleton horse is wild)
1 (The skeleton horse is tame)

Example
{Tame:1}

SaddleItem  

If the skeleton horse is wearing a saddle, it is used to specify the Minecraft id for the saddle and number of saddles worn by the skeleton horse

Example
{SaddleItem:{id:saddle, Count:1}}

Temper  

number (The temper of the skeleton horse which is a number from 0 to 100. The higher the number, the easier it is to tame the skeleton horse.)

Example
{Temper:100}

InLove  

ticks (The number of game ticks that the skeleton horse is in love mode and will try to breed with another skeleton horse)

Example
{InLove:400}

Bred  

0 (The skeleton horse has not bred)
1 (The skeleton horse has bred)

Example
{Bred:1}

Age  

ticks (The age of the skeleton horse in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby skeleton horse matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack  

0 (The skeleton horse is standing normally)
1 (The skeleton horse has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leash  

Indicates the coordinates of the fence that the skeleton horse is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

SkeletonTrap  

0 (The skeleton horse becomes a skeleton trap)
1 (The skeleton horse becomes a skeleton trap)

Example
{SkeletonTrap:1}

SkeletonTrapTime  

ticks (The number of game ticks that the skeleton trap has not been triggered. A skeleton trap will only trigger when a player is within 10 blocks of the trap. Once the SkeletonTrapTime reaches 18000 ticks, the untripped skeleton trap will despawn)

Example
{SkeletonTrapTime:17000}

CustomName  

name (The name to assign to the skeleton horse)

Example
{CustomName:”\”Fred\””}

Health  

number (The number of health points the skeleton horse has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the skeleton horse has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The skeleton horse will take damage like normal)
1 (The skeleton horse will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The skeleton horse will despawn naturally)
1 (The skeleton horse won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The skeleton horse will have artificial intelligence and will move/behave like normal)
1 (The skeleton horse will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The skeleton horse will make its usual noises in the game)
1 (The skeleton horse will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the skeleton horse is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the skeleton horse can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the skeleton horse has air left for)

Example
{Air:120}

id  

skeleton_horse (The entity value used to represent a skeleton horse in the EntityTag or Passengers tag)

Example
{id:skeleton_horse}

Passengers  

The mob that is riding on the skeleton horse. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a baby skeleton horse:

/summon skeleton_horse ~ ~ ~ {Age:-25000}

To summon a tame skeleton horse wearing a saddle:

/summon skeleton_horse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=skeleton_horse value, you can target skeleton horses:

@e[type=skeleton_horse]

Target Selector Examples

To change the nearest skeleton horse to a baby skeleton horse:

/data merge entity @e[type=skeleton_horse,limit=1,sort=nearest] {Age:-25000}

To kill all skeleton horses:

/kill @e[type=skeleton_horse]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a skeleton horse in Minecraft:

NBT Tags for Skeleton Horse - Wiki Guide 3 How to Summon a Skeleton Horse

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

1.17.1 Resource Packs

1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

1.19.3 Shaders

1.19.2 Shaders

1.18.2 Shaders

1.17.1 Shaders

1.16.5 Shaders

Maps

1.19.4 Maps

1.19.3 Maps

1.19.2 Maps

1.18.2 Maps

1.16.5 Maps

1.15.2 Maps

1.12.2 Maps

1.8.9 Maps

1.7.10 Maps

1.18.1 Maps

1.17.1 Maps

1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

Skin Packs

Clients

1.19.4 Clients

1.19.3 Clients

1.19.2 Clients

1.18.2 Clients

1.16.5 Clients

1.12.2 Clients

1.8.9 Clients

Launchers

1.19.4 Launchers

1.19.3 Launchers

1.19.2 Launchers

1.18.2 Launchers

1.16.5 Launchers

1.12.2 Launchers

1.7.10 Launchers

Seeds

1.19.4 Seeds

1.19.3 Seeds

1.19.2 Seeds

1.18.2 Seeds

Skins

Plugins

Bukkit Plugins

Spigot Plugins

Paper Plugins

Tutorials

Installation Guide

Mobs Wiki Guide

Seeds Wiki Guide

Biomes Wiki Guide

Status Effects Wiki Guide

Enchantments Wiki Guide

Materials Wiki Guide

Command Blocks

Versions

Backlinks