Nbt Tags For Evoker Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an evoker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for evoker in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

NBT Tags for Evoker - Wiki Guide 1

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an evoker is evoker. The evoker entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

NBT Tags for Evoker - Wiki Guide 2

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as evoker). The NBT tag is always surrounded in {} such as {CustomName:”\”Henry\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Henry\””, SpellTicks:12000}.

List of NBT Tags

Here is a list of the NBT tags that you can use for evoker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
CanJoinRaid 0 (The evoker can not join the Raid)
1 (The evoker can join the Raid)

Example
{CanJoinRaid:1}

PatrolLeader  

0 (The evoker is not a patrol leader)
1 (The evoker is a patrol leader)

Example
{PatrolLeader:1}

Patrolling  

0 (The evoker is not patrolling)
1 (The evoker is a patrolling)

Example
{Patrolling:1}

Wave  

number (The wave number of the Raid. If this value is 0, there is currently not a Raid happening)

Example
{Wave:0}

SpellTicks  

ticks (The number of game ticks until the evoker finishes casting a spell. When an evoker is not casting a spell, SpellTicks is 0. When an evoker begins casting a spell, SpellTicks will be a positive number that counts down, one tick at a time, until the cast is complete.)

Example
{SpellTicks:12000}

LeftHanded  

0 (The evoker is right-handed)
1 (The evoker is left-handed)

Example
{LeftHanded:1}

CustomName  

name (The name to assign to the evoker)

Example
{CustomName:”\”Henry\””}

Health  

number (The number of health points the evoker has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the evoker has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The evoker will take damage like normal)
1 (The evoker will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The evoker will despawn naturally)
1 (The evoker won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The evoker will have artificial intelligence and will move/behave like normal)
1 (The evoker will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The evoker will make its usual noises in the game)
1 (The evoker will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the evoker is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the evoker can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the evoker has air left for)

Example
{Air:120}

id  

evoker (The entity value used to represent an evoker in the EntityTag or Passengers tag)

Example
{id:evoker}

Passengers  

The mob that is riding on the evoker. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an evoker with a custom name of Henry:

/summon evoker ~ ~ ~ {CustomName:"\"Henry\""}

To summon an evoker that won’t cast a spell until 12000 ticks have gone by:

/summon evoker ~ ~ ~ {SpellTicks:12000}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=evoker value, you can target evokers:

@e[type=evoker]

Target Selector Examples

To stop the nearest evoker from casting a spell for 12000 ticks:

/data merge entity @e[type=evoker,limit=1,sort=nearest] {SpellTicks:12000}

To kill all evokers:

/kill @e[type=evoker]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an evoker in Minecraft:

NBT Tags for Evoker - Wiki Guide 3 How to Summon an Evoker

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

1.17.1 Resource Packs

1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

1.19.3 Shaders

1.19.2 Shaders

1.18.2 Shaders

1.17.1 Shaders

1.16.5 Shaders

Maps

1.19.4 Maps

1.19.3 Maps

1.19.2 Maps

1.18.2 Maps

1.16.5 Maps

1.15.2 Maps

1.12.2 Maps

1.8.9 Maps

1.7.10 Maps

1.18.1 Maps

1.17.1 Maps

1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

Skin Packs

Clients

1.19.4 Clients

1.19.3 Clients

1.19.2 Clients

1.18.2 Clients

1.16.5 Clients

1.12.2 Clients

1.8.9 Clients

Launchers

1.19.4 Launchers

1.19.3 Launchers

1.19.2 Launchers

1.18.2 Launchers

1.16.5 Launchers

1.12.2 Launchers

1.7.10 Launchers

Seeds

1.19.4 Seeds

1.19.3 Seeds

1.19.2 Seeds

1.18.2 Seeds

Skins

Plugins

Bukkit Plugins

Spigot Plugins

Paper Plugins

Tutorials

Installation Guide

Mobs Wiki Guide

Seeds Wiki Guide

Biomes Wiki Guide

Status Effects Wiki Guide

Enchantments Wiki Guide

Materials Wiki Guide

Command Blocks

Versions

Backlinks