More Fossils Data Pack
Have you ever wondered why fossils are so rare? Turns out, they only generate rarely in desert, swamp, and mangrove swamp biomes. Most players won’t ever encounter one throughout their playthroughs. More Fossils Data Pack (1.20.6, 1.20.1) uses Fabric/Forge biome modifiers to allow fossils to generate in any Overworld biome. They aren’t too common, but exploring big cave systems will give you a good shot at finding some. Since this is done on top of vanilla fossil generation, fossils will be around ~70% more common in deserts, swamps, and mangrove swamps compared to other biomes. Similarly, fossils are about 160% more common in the deep dark compared to other biomes.
Screenshots:
Deep Dark Fossils: Fossils generate more commonly in the Deep Dark compared to other biomes.
Cave Fossils: Fossils will often generate completely underground, but some will be exposed within caves.
Configs:
- If you want to edit the generation frequency of these fossils, make a datapack with the
data/more_fossils/worldgen/placed_feature
folder from the source repository and edit the corresponding json file. Theminecraft:rarity_filter
entry controls the rarity of a feature’s generation, where a value of 30 corresponds to a 1 in 30 chance of passing through the filter (and a 29 in 30 chance of generation failing). - You can also go to
data/more_fossils/tags/worldgen/biome
to edit the tags that determine which biomes a fossil can spawn in.
Requires:
How to install:
Please visit the following link for full instructions: How To Download & Install Data Packs
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More Fossils Data Pack (1.20.6, 1.20.1) Download Links
For All Versions from Minecraft 1.19 to Minecraft 1.20.6
Forge version: Download from Server 1 – Download from Server 2
Fabric version: Download from Server 1 – Download from Server 2