Mob Spawner Control Mod
Mob Spawner Control Mod 1.12.2, 1.11.2 provides ways to configure mob spawners, to discourage their use in mob farms or to incentivize players to seek and destroy them. By default, this mod makes spawners break after having spawned 100 mobs.
It also adds its own spawner, which acts exactly the same as the vanilla one but isn’t affected by the alterVanillaSpawner config option (nbt works the same as well, anything using vanilla spawners should work with that one). Similar to vanilla spawners, it’s only obtainable through commands. (Its id is
spawnercontrol:controlled_spawner
)
Configuration:
- Change the max amount of mobs spawned before obsolescence
- Disable the spawner after obsolescence, instead of destroying it
- Disable all changes made for vanilla spawners, altering only the mod’s own spawners.
- Make mobs be counted when they are killed rather than when they are spawned. This avoids cheesing a dungeon by waiting for the spawners to run out.
- Change the amount of experience dropped when broken by a player. The formula for this is :
exp = xpDropped + rand(randXpVariation) + rand(randXpVariation)
where xpDropped is a constant in the config and rand(randXpVariation) is a random value between 0 and randXpVariation (defined in the config)
- Add items to drop when the spawner is broken by a player. This is done in the config as a list of items, with the notation “modid:itemid:count:meta:chance”, with count, meta and chance being optional numbers. Chance is a number between 0 and 1 corresponding to the probability an entry has to drop. (ex: “minecraft:porkchop”, “minecraft:wool:5:13”, “minecraft:diamond:1:0:0.75”)
- Change spawners’ cooldown over time. Each time a mob is counted (spawn or kill), the associated spawner sees its cooldown multiplied by the amount set in the config, which is 1 by default (no change). So you can set it to something between 0 and 1 for exponential spawns or higher than 1 to have spawners with diminishing efficiency. Or negative for wacky behaviours, your call.
- Alter mob spawn conditions
- By disabling any entity-specific spawning check (like animals needing grass)
- By disabling any mob-specific spawning check (this is the same as above but restricted to hostile mobs, allowing slimes to spawn outside slime chunks for example)
- With this option enabled, you can make it so sunlight still prevents spawning, to avoid zombies spawning and burning instantly
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
Mob Spawner Control Mod 1.12.2, 1.11.2 Download Links
For Minecraft 1.11.2