Harder Farther Mod
Harder Farther Mod (1.20.2, 1.19.4) has a wealth of configuration options so server owners, modpack designers, and local users can customize it to meet their needs. Each main feature can be switched on or off with a single configuration option. Boosts monsters to the further from worldspawn a player moves. Implements Grim Citadels that boost monsters and slowly corrupt the land around them. Only players can find them, destroy them, and halt the chaos. Limits mob drops when more than one mob drops in a fraction of a second in the same area.
Features:
Mob Farm Limits:
- Mob drops are limited in a .25 second window. Players who kill 89 mobs in 0.25 seconds will get the experience and drops for 1 mob.
Harder Farther:
- Mobs are boosted in power starting at 1000 meters and increasing to maximum at 30,000 meters. About 3.3% per 1000 meters. On multiplayer servers, increase this by about 3000 meters per active player.
- At 30,000 meters they have 200% more hit points, do 100% more damage, are 50% faster, and resist 70% of knockback distance. They drop 100% more experience points.
- lootItemsList = [“r,20,minecraft:netherite_scrap,1,1”, “u,20,minecraft:diamond,1,1”, “u,5,minecraft:emerald,1,3”, “c,20,minecraft:glowstone,1,2”, “c,3,minecraft:leather_boots,1,1”, “c,3,minecraft:emerald,1,1”, “c,3,minecraft:book,1,2”]
- Rare items only start to drop at 27,000 meters and drop about every several hundred kills.
- An uncommon item drop about 1 in 50 kills
- A common items drop about one in 10 kills.
- Experience Bottles drop rarely at spawn and increase to 33% at max range.
- Two special potions drop about 1 in 40 kills, the “LifeSaving” potion and the “Ogre Power” potion. Their power increases with range.
- Bats occasionally drop leather. Cave Spiders occasionally drop Coal.
Grim Citadels:
- Starting after one minute, one Grim Citadel will be built each 30 seconds until all configured are built. This lets you bring the game up, bring it down, edit the configuration, then restart the game. Modpack designers can include a customized configuration file. If you set the count higher than the number configured, then it will slowly add Grim Citadels until they equal the count.
- When there are less than 5 Grim Citadels in the world, a new one will rise further away from worldspawn.
- They create a grim aura that boosts mobs and has bad effects on normal creatures up to 1750 meters from the tower..
- They inflict a grim curse players slightly starting at 1450 meters away. .
- Strange sounds can be heard in the fog. Some from the citadel and some to lead adventurers astray.
Harder Over Time is Off:
- By Default, this feature is off. It can be activated and deactivated in the game with the “/harderfarther makeharderovertime true” command.
- By Default, after 360 minutes, any inhabited chunks will slowly become increasingly hostile in various ways.
- Players can move on down the road a bit and find a new land sparkling and verdant.
Commands:
- /harderfarther
Requires:
How to install:
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Harder Farther Mod (1.20.2, 1.19.4) Download Links
For Minecraft 1.16.5
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.17.1
Forge version: Download from Server 1
For Minecraft 1.18.2, 1.18.1
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.19.2, 1.19.1, 1.19
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.19.3
Forge version: Download from Server 1
For Minecraft 1.19.4
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.20.1, 1.20
Forge version: Download from Server 1 – Download from Server 2
For Minecraft 1.20.2
Forge version: Download from Server 1 – Download from Server 2