Combat Enchantments Mod (1.20.6, 1.20.1) adds a few enchants for swords, bows, crossbows, and armor. Balanced around both PVP and PVE.
Features:
- 12 Sword enchantments
- 8 Armor enchantments
- 7 Bow enchantments
- 5 Crossbow enchantments
- 2 Trident Enchantments
- Configuration file support (Config file located in config folder as cenchantsconfig.properties)
Sword Enchants
Show Spoiler
Aftershock
- Effect
- Deal additional damage after you finish attacking
- Each attack will increase the target’s aftershock level by 1, capping out at (level + 2) stacks
After not being attacked for 3 seconds, the target will take (stacks * 2) magic damage
- Type: Sword enchantment
- Max Level: 5
- Rarity: Rare
Fervor
- Effect
- Gain stacking attack speed
- Gain 1 fervor stack for hitting an enemy, caps out at (fervor level * 2) stacks
each stack grants 5% increased attack speed (I think)
stacks last for (2.5 + level) seconds and are refreshed upon attacking
- Type: Sword enchantment
- Max Level: 5
- Rarity: Uncommon
Lifesteal
- Effect
- Steal hp from nearby enemies
- Affect enemies within (2 + level) blocks of the target
Deal 1hp magic damage to all affected enemies, heal yourself by (number of enemies hit + level) hp
(15 – level) second cooldown
- Type: Sword enchantment
- Max Level: 5
- Rarity: Uncommon
Combo
- Effect
- Hit enemies repeatedly to strike them with lightning
- Each hit will apply the mark effect for 1 + (level) * 0.2 seconds
hitting an enemy with mark will increase the mark level by 1
upon hitting an enemy 10 – level times (hitting an enemy with 4 stacks), the enemy will be struck by lightning and the stacks will reset to 0
- Type: Sword enchantment
- Max Level: 5
- Rarity: Uncommon
Inspire
- Effect
- Grant buffs to nearby pets after hitting an enemy
- level 1: Regen 1 for 1 second
Level 2: Regen 1, Speed 1 for 2 seconds
level 3: Regen 1, Speed 1, Resistance 1 for 3 seconds
level 4: Regen 1, Speed 1, Resistance 1, Strength 1 for 4 seconds
level 5: Regen 1, Speed 1, Resistance 1, Strength 2 for 5 seconds
- Type: sword enchantment
- Max Level: 5
- Rarity: Rare
Perception
- Effect
- Deal bonus damage based on experience level
- bonus damage = ln(exp level) – 1 (rounded down to nearest integer)
+1 at exp 8, +2 at exp 21, +3 at exp 55, +4 at exp 149, +5 at exp 404, +6 at exp 1097, etc.
Will not deal negative damage
- Type: Sword enchantment
- Max Level: 1
- Rarity: Very Rare treasure
- Incompatible: Lethality
Lethality
- Effect
- Deal increased damage to enemies with more armor than you
- Bonus damage = ((enemy armor – your armor) / (6 – level)) hp
Will not deal negative damage
- Type: Sword enchantment
- Max Level: 3
- Rarity: Common
- Incompatible: Perception
Inferno
- Effect
- Ignite all enemies near the target enemy on fire
- ignite all enemies within ((level + 1) * 2) blocks of the target for (level + 1) seconds
- Type: Sword enchantment
- Max Level: 2
- Rarity: Rare
- Incompatible: Fire Aspect
Triumph
- Effect
- Killing enemies grants health and hunger
- Player kills: (level) hp and (level * 3) hunger
Mob Kills: (level / 2) hp, 1 hunger
- Type: Sword enchantment
- Max Level: 3
- Rarity: Rare
- Incompatible: Rampage
Rampage
- Effect
- Killing enemies grants strength and speed, and applies weakness on hit for a short duration
- Player kills: strength 2 + speed 2 for (4 + level * 2) seconds, apply weakness 1 on hit for (4 + level * 2) seconds
Mob kills: strength 1 + speed 1 for (4 + level * 2) seconds, apply weakness 1 on hit for (4 + level * 2) seconds
Weakness lasts for (level) seconds
- Type: Sword enchantment
- Max Level: 3
- Rarity: Rare
- Incompatible: Triumph
Dueling
- Effect
- Hitting an enemy will knock away all nearby enemies within 6 blocks.
- Type: Sword enchantment
- Max Level: 1
- Rarity: Rare
Explode
- Effect
- Hitting an enemy will cause the user to explode.
- Explosion is half as strong as a TNT explosion
The user will die(regardless of armor, buffs, etc.)
- Type: Sword enchantment
- Max Level: 1
- Rarity: Uncommon
Armor Enchants
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Sorcery
- Effect
- Taking damage will randomly grant status effects
- Upon getting hit, gain resistance, regen, fire resistance, health boost, speed OR increase the level of increasing resistance (up to level 2)
resistance capped at level 1
each level increases chance for random resistance by 6.25% (16 total levels with 4 armor pieces at Sorcery IV = 100% chance)
effects last for (average level * 3) seconds
- Type: Armor(all) enchantment
- Max Level: 4
- Rarity: Uncommon
- Incompatible: Shielding
Shielding
- Effect
- After not taking damage for 15 seconds, gain absorption
- absorption level starts at level 1, and increases by 1 for every 4 points of shielding(max points is 16, therefore the max absorption level is 5)
Absoprtion will linger after taking damage for (0.5 x total shielding level) before disappearing
- Type: Armor(all) enchantment
- Max Level: 4
- Rarity: Uncommon
- Incompatible: Sorcery
Lifeline
- Effect
- Gain absorption when below half hp
- absorption level = 1 + number of nearby enemies(capped at level 5)
absorption duration = (amount of nearby mobs + 2) seconds (capped at 6 seconds)
1 minute cooldown
- Type: Chest enchantment
- Max Level: 1
- Rarity: Very Rare
Flame Walker
- Effect
- After being hit, leave a trail of flame where you walk for a short duration
- duration = (2.5 x level)
also gain fire resistance for (2.5 x level) seconds
- Type: Boots enchantment
- Max Level: 2
- Rarity: Very Rare
Tremor
- Effect
- Deal area damage after falling from a height
- Damage dealt = fall damage taken, capped at 10
fall damage calculated before damage reduction(including feather falling)
Affects enemies within (damage amount) blocks
Applies slowness 2 to nearby enemies for (damage amount * 0.5) seconds
- Type: Armor(boots) enchantment
- Max Level: 1
- Rarity: Rare
Deflect
- Effect
- Gain random chance to deflect arrows
- (level * 10) % chance to deflect arrows
- Type: Chest enchantment
- Max Level: 2
- Rarity: Very Rare
Vision
- Effect
- After being hit, apply glowing effect to the attacker
- duration = (level*1.5 + 1) seconds
- Type: helmet enchantment
- Max Level: 2
- Rarity: Rare
Curse of Darkness
- Effect
- Gain several buffs under darkness, but burn in the light
- While under light level 10, gain speed and swiftness 1, as well as regeneration 1 upon hitting an enemy.
While above or at light level 10, burn
- Type: Helmet curse
- Max Level: 1
- Rarity: Very Rare treasure
Bow Enchants
Show Spoiler
Zap
- Effect
- Hitting an enemy will send out bolts of lightning that continually bounce to nearby enemies
- Deals 2 + level hp magic damage to each target, except for the original target
Lightning will bounce to enemies within 4 blocks of the hit enemy
Will not work while if a barrage effect is active(still works for normal shots with a barrage bow)
- Type: Bow enchantment
- Max Level: 2
- Rarity: Very Rare
- Incompatible: Volley
Volley
- Effect
- Hitting an enemy will cause arrows to fall from the sky around the target
- arrows speed increase with level but tbh, I have no clue how fast that is
Will not work while if a barrage effect is active(still works for normal shots with a barrage bow)
- Type: Bow enchantment
- Max Level: 2
- Rarity: Rare
- Incompatible: Zap
Barrage
- Effect
- Shoot arrows instantly after gaining 3 stacks
- gain a Barrage stack for 10 seconds after hitting an enemy, subsequent hits will increase the level
upon reaching 3 barrage stacks, gain a 30-second window to use bow with 0 charge time
After shooting within the 30 seconds, you have 1 second to use with 0 charge time
zap and volley will NOT work during a barrage(that would be op)
- Type: Bow enchantment
- Max Level: 1
- Rarity: Very rare
Knockup
- Effect
- Knock the enemies upwards
- level increases height
- Type: bow enchantment
- Max Level: 2
- Rarity: rare
- Incompatible: punch, grab
Grab
- Effect
- Launch enemies toward each other
- Hit 2 enemies within 2.5 * (level – 1) seconds to launch them toward each other
Works on enemies within 15 + (level * 5) blocks of each other
Also applies slowness 2 for (2 * level) seconds
- Type: bow enchantment
- Max Level: 2
- Rarity: very rare
- Incompatible: punch, knockup
Hunter
- Effect
- Hitting enemies will mark them, shooting marked enemies will grant speed and jump boost
- effects last for 7.5 seconds * level
mark lasts for 5 seconds, hitting enemies will already marked will extend the mark duration by 3 seconds
- Type: bow enchantment
- Max Level: 2
- Rarity: Uncommon
Crossbow Enchants
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- Hook – pull enemies towards you instead of knocking them back
- Frost – apply freezing effect that damages and slows enemies
- Tranquilizer- after a brief delay, hit enemies are put to sleep
- Antiheal – prevent enemies from healing from all sources for 4 seconds
- Bite – spawn angry wolves near the target enemy
Shield Enchants
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- Lightweight – reduce shield equip delay and shield disable time from axes
- Steadfast – reduce damage taken from all directions and from all sources while blocking
Trident Enchants
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- Snap of the Deep – summon evoker fangs under the target, depending on the weather
- Inking – Gain a chance to inflict blinding on the target
Screenshots:
The zap enchantment being used on some enemy husks
In order of enchantment use: Shielding, Hook, Frost, Combo, Lifesteal, Fervor, Barrage
Demonstration of the lifesteal enchantment
Requires:
Fabric Modloader
Fabric API
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
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