Ae2 Unofficial Extended Life Mod
AE2 Unofficial Extended Life Mod (1.12.2) is a fork of Applied Energistcs 2 Mod since 1.12.2 in no longer supported.
Features:
- Added wireless version of Pattern, Fluid and Crafting terminals. Disableable in config.
- This mod is still compatible with p455w0rd’s wireless terminals.
- Infinite range is obtainable by placing a Quantum link card into an active Quantum Bridge. No need for cards for the terminals
- Magnet can be configured in a Cell Workbench
- Add support for RecipeStages and ItemStage. – By TheAirBlow
- You need to add the following into a CraftTweaker script:
- mods.recipestages.Recipes.setPackageStage(“appeng”, allStages);
- Added Fluid configuration terminal.
- Implemented an Interface configuration terminal
Memory card can now paste interfaces configured patterns, given the player has BLANK patterns or interface has enough patterns already in it - Added ability to rename AE Parts and Tiles with a cutting knife (by YoungOnionMC)
- Maximum size of the ME Controller multiblock is now configurable. Thanks (?) to YoungOnionMC.
- Added GTEU p2p. 5% energy tax is deducted as transfer loss.
- Blocking mode for sub-networks
- point main network toward sub net for 1:1 or point sub networks toward the main interface for up to 5 sub networks per interface.
- blocks on any item that shows as stored in the subnetwork
- Auto-Crafting of Substitutes.
- Due to confusion of the items marked as missing on the crafting tree, as they would belong to a replacement of an item in the pattern, it default to disabled on config
- N:N P2P
- Additional P2P inputs can be added by holding the memory card on the off hand
QOL:
- Added highlight interface button to interface terminal (“?” button on the left of the interface slots)
- Added bar on the interface terminal that search by inputs ( The one on the LEFT, also searchs by interface name )
- Shortcut to molecular assemblers with free slots on the terminal interface by @Theisyat
- Toggle button on interface terminal to hide full interfaces
- JEI “U”, “R” and “A” (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. ( the one that shows the total items to craft, and whats missing)
- Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
- Added multiplier buttons to processing pattern gui
- Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it ( damaged tools )
- Encoded patterns stack up to 64 ( holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
- Encoded patterns can be draggred on the interface terminal.
- Storage Monitor and Conversion Monitor now also ccepts fluids
- Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
- JEI auto switches between crafting and processing patterns
- GTCE Blocking mode work through phantom itemfaces
- Shift-clicking blank patterns into the pattern terminal will try to fill the blank pattern slots first
- Mismached simulated/real item count ( most often due to compacting drawers ) will now tell the player wich item cause the failure when trying to start a craft
- Added ‘pattern expansion’ cards that adds an extra row of patterns to interfaces. up to 3 card on an interface. (each card will increase the interface idle power draw by 4 times)
- Added expanded pattern terminal that allows processing paterns of up to 16 inputs and 6 outputs
- Added OreDict Storage bus
- Show “Craftable” tooltip on terminals, for craftable items – by FakeDomi
- Automatically request new computation of a job if it couldn’t be started due to items being used between the calculation start and clicking the start button – by FakeDomi
- Add tooltips to preview Cells contents
- Increase Fluid interfaces to 9 tanks, and allow each tank to hold up to 64 Buckets with capacity cards.
- Interfaces can now hold up to 512 items in each slot
- Move JEI items away from some buttons and ME Slots that would overlap
- Remove channel count from TOP/Waila if channels are off.
- Allow the charger to accept items oredicted with “crystalCertusQuartz”
- The terminal will try to hold the items in place if the user is hovering over an item while SHIFT is being held down
- Crafting nodes will only count to the total byte amount if they actually crafted or extracted something
- Added a tall mode for the interface terminal
Hotkeys:
- Added ALT in addition to middle click as a way to request crafting of items already in stock on terminals – by FakeDomi
- Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
- Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (Processing mode)
Fixes:
- Fix gregtech machines appearing with ‘unnamed’ or ‘draconium lens’ on the interface terminal on specific situations.
- Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1.16)
- Storage busses now hide/show inaccessible items as configured.
- Exclusive Blocking mode for GTCE ( shapes, molds and configured circuits do not block GTCE machines )
- Blocking modes default to block on any item in the iventory the entity exposes
- Fuzzy includes items that report that they’re damageable, but report a maxDamage of 0 ( auto-crafting of basic capacitors -> resonant capacitors is now possible ) <- Broken item implementation.
- Fix CME exceptions on the energy grid
- Fix AE going offline even with enough power by extracting from the local buffer always last
- Fix IO-Port copying craftable flag into items
- Fix NBT of old items not clearing on drives that reached 64 types once
- Backported some security changes to work around the issue of blocks from PackagedAuto and AE2Stuff dropping as items in certain circumstances
- Fix autocrafting assuming container items will be returned when used on processing patterns
- Fix Matter condenser not replenishing items after extraction without receiving a new item for conversion
- Add support for damaged IC2 Items
- Increased Internal buffer of ME chest to allow withdraw of more than 40 items at a time.
- Fixed auto crafting not recognizing simulated returned items properly (like empty buckets)
- Backport of #5823 – try emptying interfaces first before handling crafting jobs
Performance:
- Added @talchas fixes for insane channelless AE networks.
- Implemented StorageDrawers slotless itemrepository.
- Removed CraftedEvent calls (really bad lag with craftweaker versions before CraftTweaker2-1.12-4.1.20.626)
- Count items set in interfaces before queuing crafting for them needlessly
- Backported b7ca98d ( Avoid copying items on simulated item extraction )
- Cache some level emitters functions
- Reduced import bus insert simulation to 1 before real insertion (if possible)
- Backported itemlist re-implementation along with pattern changes to avoid CraftingManager fallback issues
- Instead of recalculating all the content of the network on every change, track the changes properly and apply them to the cached list of items
- ME autocrafting now uses the cached storage (the same list you see on the terminals) instead of a full network extraction to get the items available
Design Changes/Breakages:
- Interfaces no longer spill items of one pattern on other faces
- Interfaces now push patterns in round-robin (Interfaces, then sides)
Screenshots:
Requires:
How to install:
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AE2 Unofficial Extended Life Mod (1.12.2) Download Links
For Minecraft 1.12.2
Forge version: Download from Server 1 – Download from Server 2