Want to spawn a massive Giant decked out in golden gear? This tutorial shows you exactly how to do it with a single command block. Perfect for adventure maps, mini-games, or just messing around on your server.
What You Need
To pull this off, you just need:
- One command block (get it with
/give @s command_block) - A redstone activator like a lever, button, or pressure plate
- Java Edition 1.8 or newer
Setting Up the Command Block
First, place your command block wherever you want the Giant to appear. Right-click it to open the programming window. You’ll see a text box where you can enter commands. This is where the magic happens.
Commands by Version
Java Edition 1.11, 1.12, 1.13+ (includes shield):
/summon giant ~ ~1 ~ {HandItems:[{Count:1,id:golden_sword},{Count:1,id:shield}], ArmorItems:[{Count:1,id:golden_boots},{Count:1,id:golden_leggings},{Count:1,id:golden_chestplate},{Count:1,id:golden_helmet}], HandDropChances:[1.0f,1.0f], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
Java Edition 1.9, 1.10 (includes shield):
/summon Giant ~ ~1 ~ {HandItems:[{Count:1,id:golden_sword},{Count:1,id:shield}], ArmorItems:[{Count:1,id:golden_boots},{Count:1,id:golden_leggings},{Count:1,id:golden_chestplate},{Count:1,id:golden_helmet}], HandDropChances:[1.0f,1.0f], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
Java Edition 1.8:
/summon Giant ~ ~1 ~ {Equipment:[{id:golden_sword},{Count:1,id:golden_boots},{Count:1,id:golden_leggings},{Count:1,id:golden_chestplate},{Count:1,id:golden_helmet}], DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]}
Copy the command for your version and paste it into the command block. Click “Done” when you’re finished.
Activating Your Giant
Now connect a redstone device to your command block. A lever works great for testing. Pull it, and boom, the Giant appears in full golden gear with sword and shield ready.
Customizing the Gear
Don’t like golden armor? You can swap out any item ID in the command. Just replace golden_sword with diamond_sword, or swap golden_helmet for iron_helmet. The possibilities are endless. Just keep the command syntax the same.
The HandDropChances and ArmorDropChances values control whether items drop when the Giant dies. 1.0f means always drop it, 0.0f means never drop.