const int shadowMapResolution = 4096; // [1024 2048 4096 8192 16384]
const bool shadowHardwareFiltering = false;
const float shadowDistance = 128.0; 

const float invShadowMapRes = 1.0/shadowMapResolution;

const bool generateShadowMipmap = false;
const bool shadowtex0MipmapEnabled = false;
const bool shadowtex1MipmapEnabled = false;