Minecraft Education Edition has 37 different enchantments you can apply to armor, weapons, and tools. Each enchantment has an ID name and number that you use in the /enchant command.
If you’re new to enchanting in Education Edition, this guide covers everything you need to know. We’ve got the full list searchable and sortable by enchantment name, level, or ID.
Looking for a different edition? Check out our other enchantment guides:
How to Use Enchantments
In Education Edition, you enchant items with the /enchant command. The basic syntax is simple:
/enchant [player] [enchantment] [level]
Here’s a real example that applies Blast Protection level 4 to the player holding the item:
/enchant @s blast_protection 4
You can also enchant items for other players by replacing @s with their username. The enchantment name is the ID name (the lowercase version in the table below), and the level is a number from 1 up to the max level for that enchantment.
Complete Enchantment List
| Enchantment (ID Name) | Max Level | What It Does | ID # | Added |
|---|---|---|---|---|
| Aqua Affinity (aqua_affinity) |
I | Speeds up mining blocks underwater | 8 | 1.0 |
| Bane of Arthropods (bane_of_arthropods) |
V | Extra damage against spiders, cave spiders, bees, and silverfish | 11 | 1.0 |
| Blast Protection (blast_protection) |
IV | Reduces blast and explosion damage | 3 | 1.0 |
| Channeling (channeling) |
I | Summons lightning when trident hits a mob in rain | 32 | 1.4.0 |
| Curse of Binding (binding) |
I | Cursed item cannot be removed from player | 27 | 1.17.30 |
| Curse of Vanishing (vanishing) |
I | Cursed item disappears when player dies | 28 | 1.17.30 |
| Depth Strider (depth_strider) |
III | Speeds up movement underwater | 7 | 1.0 |
| Efficiency (efficiency) |
V | Mines blocks faster | 15 | 1.0 |
| Feather Falling (feather_falling) |
IV | Reduces fall damage and teleportation damage | 2 | 1.0 |
| Fire Aspect (fire_aspect) |
II | Sets targets on fire when hit | 13 | 1.0 |
| Fire Protection (fire_protection) |
IV | Reduces fire and lava damage | 1 | 1.0 |
| Flame (flame) |
I | Arrows become flaming arrows | 21 | 1.0 |
| Fortune (fortune) |
III | Mines drop more blocks | 18 | 1.0 |
| Frost Walker (frost_walker) |
II | Freezes water into ice to walk on, prevents magma damage | 25 | 1.0.18 |
| Impaling (impaling) |
V | Extra damage to fish and axolotls | 29 | 1.4.0 |
| Infinity (infinity) |
I | Shoots infinite arrows without using them | 22 | 1.0 |
| Knockback (knockback) |
II | Hits push mobs back further | 12 | 1.0 |
| Looting (looting) |
III | Mobs drop more loot when killed | 14 | 1.0 |
| Loyalty (loyalty) |
III | Trident returns when thrown like a spear | 31 | 1.4.0 |
| Luck of the Sea (luck_of_the_sea) |
III | Better chance of catching valuables when fishing | 23 | 1.0 |
| Lure (lure) |
III | Fish bite your hook faster | 24 | 1.0 |
| Mending (mending) |
I | XP repairs tools, weapons, and armor | 26 | 1.0.18 |
| Multishot (multishot) |
I | Shoots 3 arrows at once for 1 arrow | 33 | 1.12.0 |
| Piercing (piercing) |
IV | Arrows go through multiple mobs | 34 | 1.12.0 |
| Power (power) |
V | Bow does more damage | 19 | 1.0 |
| Projectile Protection (projectile_protection) |
IV | Reduces damage from arrows and fireballs | 4 | 1.0 |
| Protection (protection) |
IV | General damage reduction from most sources | 0 | 1.0 |
| Punch (punch) |
II | Arrows push mobs back | 20 | 1.0 |
| Quick Charge (quick_charge) |
III | Crossbow reloads faster | 35 | 1.12.0 |
| Respiration (respiration) |
III | Breathe underwater longer and see better | 6 | 1.0 |
| Riptide (riptide) |
III | Propels player forward when thrown in water or rain | 30 | 1.4.0 |
| Sharpness (sharpness) |
V | Weapons do more damage | 9 | 1.0 |
| Silk Touch (silk_touch) |
I | Mine blocks without breaking them | 16 | 1.0 |
| Smite (smite) |
V | Extra damage against undead mobs | 10 | 1.0 |
| Soul Speed (soul_speed) |
III | Move faster on soul sand and soul soil | 36 | 1.17.30 |
| Thorns (thorns) |
III | Damages enemies that hit you | 5 | 1.0 |
| Unbreaking (unbreaking) |
III | Items last longer before breaking | 17 | 1.0.21 |
Understanding the Table
Enchantment and ID Name: The display name is what you see in-game. The ID name in italics is what you type in the /enchant command.
Max Level: How high you can level that enchantment. Roman numerals are used (I, II, III, IV, V).
What It Does: A quick description of the effect.
ID #: The numeric ID if you need it for other commands or datapacks.
Added: The Education Edition version where this enchantment was introduced.
Common Enchanting Tips
You can stack protection enchantments for better defense. Fire Protection and Blast Protection both work on the same armor, so you can have both at once.
Curse enchantments (Binding and Vanishing) are usually not worth using. They have negative effects and are mainly for challenge maps or pranks.
Tools have different enchantments available. You can’t put Sharpness on a pickaxe, only on weapons. Check the item type before trying to enchant.