// ------------------------------------------------------ Naming ------------------------------------------------------
Name Eurocopter UH-72A Lakota
ShortName UH-72A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconUH72A
Model usamw.uh72a
Texture UH72A
//Third Person Camera Distance
CameraDistance 16.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 1.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.25
TurnRightSpeed 3.25
//Pitch modifiers
LookUpSpeed 3.25
LookDownSpeed 3.25
//Roll modifiers
RollLeftSpeed 3.25
RollRightSpeed 3.25
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.75
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 81 -10 0
WheelPosition 1 -19 -10 34
WheelPosition 2 -19 -10 -34
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
//ShootPointPrimary -13 7 -53 rightWing
//ShootPointPrimary -13 7 53 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 88 13 13
Passengers 10
Passenger 1 88 13 -13 core
Passenger 2 74 13 -13 core
Passenger 3 74 13 13 core
Passenger 4 74 13 0 core
Passenger 5 49 13 -14 core
Passenger 6 36 13 -14 core
Passenger 7 23 13 -14 core
Passenger 8 49 13 14 core
Passenger 9 36 13 14 core
Passenger 10 23 13 14 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HelicopterStart
StartSoundLength 100
PropSound heloJ
PropSoundLength 30
//ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 450 -71 0 -9 137 50 18
SetupPart tail 375 -149 5 -8 78 34 16
SetupPart leftWing 275 -16 7 -44 38 24 35
SetupPart rightWing 275 -16 7 9 38 24 35
BulletDetection 8
ShootParticlesPrimary flansmod.fmflame 0 0
IsExplosionWhenDestroyed true
SpinWithoutTail true