// ------------------------------------------------------ Naming ------------------------------------------------------
Name Bell OV-280D Observation Valor
ShortName OV-280D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconOV280D
Model usamw.ov280d
Texture OV280D
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 3.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.25
TurnRightSpeed 1.25
//Pitch modifiers
LookUpSpeed 1.25
LookDownSpeed 1.25
//Roll modifiers
RollLeftSpeed 1.25
RollRightSpeed 1.25
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 81 -10 0
WheelPosition 1 -19 -10 34
WheelPosition 2 -19 -10 -34
WheelSpringStrength 0.125
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 4
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 45 3 -28 core M261
ShootPointPrimary 45 0 -28 core M261
ShootPointPrimary 45 6 -28 core M261
ShootPointPrimary 45 3 -32 core M261
ShootPointPrimary 45 3 -24 core M261
ShootPointPrimary 45 3 28 core M261
ShootPointPrimary 45 0 28 core M261
ShootPointPrimary 45 6 28 core M261
ShootPointPrimary 45 3 32 core M261
ShootPointPrimary 45 3 24 core M261
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
//Driver and Passengers
Pilot 103 12 11
Passengers 12
Passenger 1 103 12 -11 core
Passenger 2 68 19 -8 core -160 -60 -45 45 minigun PassengerGun2
GunOrigin 2 -68 20 20
Passenger 3 68 12 8 core 60 160 -45 45 minigun PassengerGun3
GunOrigin 3 -68 20 -20
Passenger 4 30 12 -15 core -160 -60 -45 45 browning PassengerGun4
GunOrigin 4 -30 20 31
Passenger 5 30 12 15 core 60 160 -45 45 browning PassengerGun5
GunOrigin 5 -30 20 -31
Passenger 6 42 12 -15 core
Passenger 7 42 12 15 core
Passenger 8 54 12 11 core
Passenger 9 54 12 -11 core
Passenger 10 54 12 0 core
Passenger 11 -8 12 -11 core
Passenger 12 -8 12 11 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound V22vtol
StartSoundLength 20
PropSound V22vtol
PropSoundLength 30
ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 4000 -63 0 -28 107 50 56
SetupPart nose 3000 44 0 -28 50 43 56
SetupPart leftWing 300 -45 52 -132 58 20 102
SetupPart rightWing 300 -45 52 30 58 20 101
SetupPart tail 2000 -222 11 -45 47 54 90
SetupPart tail 2000 -174 7 -15 112 35 30
SetupPart blades 1000 -164 59 -163 328 4 328
BulletDetection 8
IsExplosionWhenDestroyed true
SpinWithoutTail true

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5