// ------------------------------------------------------ Naming ------------------------------------------------------
Name Bell OH-58D Kiowa
ShortName OH-58D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconOH58D
Model usamw.oh58d
Texture OH58D
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 1.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.25
TurnRightSpeed 3.25
//Pitch modifiers
LookUpSpeed 3.25
LookDownSpeed 3.25
//Roll modifiers
RollLeftSpeed 3.25
RollRightSpeed 3.25
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.75
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 81 -10 0
WheelPosition 1 -19 -10 34
WheelPosition 2 -19 -10 -34
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 32 1 -29 core browning
ShootPointPrimary 12 3 33 core M261
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 8
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 26 2 8
Passengers 1
Passenger 1 26 2 -8 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound heloB
StartSoundLength 20
PropSound heloB
PropSoundLength 30
//ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
//Health and Collision
SetupPart core 400 -62 -2 -28 150 44 49
SetupPart tail 150 -163 8 -9 100 18 18
BulletDetection 8
IsExplosionWhenDestroyed true
SpinWithoutTail true