// ------------------------------------------------------ Naming ------------------------------------------------------
Name MD Helicopters MH-6E Little Bird
ShortName MH-6E
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconMH6E
Model usamw.mh6e
Texture mh6e
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 2.5
MaxNegativeThrottle 0.0
TurnLeftSpeed 6
TurnRightSpeed 6
LookUpSpeed 5.75
LookDownSpeed 5.75
RollLeftSpeed 4.50
RollRightSpeed 4.50
Drag 0.75
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 81 -10 0
WheelPosition 1 -19 -10 34
WheelPosition 2 -19 -10 -34
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
//ShootPointPrimary -13 7 -53 rightWing
//ShootPointPrimary -13 7 53 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
//Driver and Passengers
Pilot 33 12 7
Passengers 9
Passenger 1 33 12 -7 core
Passenger 2 13 12 -3 core
Passenger 3 13 12 3 core
Passenger 4 33 2 -22 core
Passenger 5 21 2 -22 core
Passenger 6 10 2 -22 core
Passenger 7 33 2 22 core
Passenger 8 21 2 22 core
Passenger 9 10 2 22 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound heloB
StartSoundLength 20
PropSound heloK
PropSoundLength 19
//ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 150 -20 0 -15 80 40 30
SetupPart tail 50 -80 20 -5 60 12 10
BulletDetection 8
ShootParticlesPrimary flansmod.fmflame 0 0 0
ShootParticlesPrimary explode 0 0 0
ShootParticlesSecondary flansmod.fmflame 0 0 0

//Damage
AddEmitter flame 1 [-18,12,0] [12,1,12] [-0.25,0,0] -1 1 0 0.15 core
AddEmitter largesmoke 1 [-18,12,0] [12,1,12] [-0.25,0,0] -1 1 0 0.3 core

IsExplosionWhenDestroyed true
SpinWithoutTail true