// ------------------------------------------------------ Naming ------------------------------------------------------
Name Sikorsky MH-60M Black Hawk
ShortName MH-60M
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconMH60M
Model usamw.mh60m
Texture MH60M
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 3.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.25
TurnRightSpeed 1.25
//Pitch modifiers
LookUpSpeed 1.25
LookDownSpeed 1.25
//Roll modifiers
RollLeftSpeed 1.25
RollRightSpeed 1.25
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.8
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 81 -10 0
WheelPosition 1 -19 -10 34
WheelPosition 2 -19 -10 -34
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
//ShootPointPrimary -13 7 -53 rightWing
//ShootPointPrimary -13 7 53 leftWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
//Driver and Passengers
Pilot 58 12 14
Passengers 15
Passenger 1 58 12 -14 core
Passenger 2 34 12 -11 core -160 -60 -45 45 minigun PassengerGun2
GunOrigin 2 -36 23 34
Passenger 3 34 12 11 core 60 160 -45 45 minigun PassengerGun3
GunOrigin 3 -36 23 -34
Passenger 4 -33 12 -16 core
Passenger 5 -33 12 16 core
Passenger 6 -33 12 -6 core
Passenger 7 -33 12 6 core
Passenger 8 1 12 -16 core
Passenger 9 1 12 16 core
Passenger 10 1 12 -6 core
Passenger 11 1 12 6 core
Passenger 12 12 12 -11 core
Passenger 13 12 12 11 core
Passenger 14 12 12 0 core
Passenger 15 58 12 14 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HelicopterStart
StartSoundLength 100
PropSound heloB
PropSoundLength 30
//ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 4000 -63 0 -28 107 50 56
SetupPart nose 3000 44 0 -28 50 43 56
SetupPart tail 2000 -222 11 -45 47 54 90
SetupPart tail 2000 -174 7 -15 112 35 30
SetupPart blades 1000 -164 59 -163 328 4 328
BulletDetection 8
IsExplosionWhenDestroyed true
SpinWithoutTail true

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5