// ------------------------------------------------------ Naming ------------------------------------------------------
Name Grumman S-2F Tracker
ShortName S-2F
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icons2f
Model usncw.s2f
Texture s2f
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.45
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.0
TurnRightSpeed 1.0
//Pitch modifiers
LookUpSpeed 1.0
LookDownSpeed 1.0
//Roll modifiers
RollLeftSpeed 1.5
RollRightSpeed 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Wheels
NumWheels 3
WheelPosition 0 34 -10 -59
WheelPosition 1 34 -10 59
WheelPosition 2 128 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -88 -31 -55 leftWing metalPropeller
Propeller 1 -88 -31 55 rightWing metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 100 19 -8
Passengers 5
Passenger 1 100 19 8 core
Passenger 2 -12 12 8 core
Passenger 3 8 12 8 core
Passenger 4 28 12 8 core
Passenger 5 48 12 8 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary None
ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 132 8 -19 59 40 36
SetupPart core 100 -71 8 -19 203 50 36
SetupPart core 100 -72 8 -36 165 36 72
SetupPart tail 100 -149 8 -36 77 38 72
SetupPart leftWing 100 -116 25 -134 132 7 98
SetupPart rightWing 100 -117 26 36 131 7 98
CollisionPoint 193 26 0 nose
CollisionPoint -21 26 0 core
CollisionPoint -78 25 -135 leftWing
CollisionPoint -77 25 135 rightWing
CollisionPoint -128 26 0 tail

BulletDetection 10


//Collison Points
