// ------------------------------------------------------ Naming ------------------------------------------------------
Name Vought F7U-3 Cutlass
ShortName F7U-3
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF7U3
Model usncw.f7u3
Texture F7U3
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
OnRadar True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.48
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.0
LookDownSpeed 2.0
//Roll modifiers
RollLeftSpeed 4.1
RollRightSpeed 4.1
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -32 -10 -55
WheelPosition 1 -32 -10 55
WheelPosition 2 66 -23 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 98 11 -9 core browning
ShootPointPrimary 98 8 -6 core browning
ShootPointPrimary 98 11 9 core browning
ShootPointPrimary 98 8 6 core browning
ShootPointSecondary -5 8 -72 leftWing
ShootPointSecondary -5 8 72 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 74 18 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 109 20 -9 17 18 18
SetupPart core 100 62 19 -15 47 24 30
SetupPart core 100 -88 19 -15 152 28 30
SetupPart core 100 17 43 -15 86 13 30
SetupPart core 100 -88 19 -22 152 26 7
SetupPart core 100 -88 19 16 152 26 7
SetupPart tail 100 -112 19 -22 24 26 41
SetupPart tail 100 -127 24 -59 90 52 11
SetupPart tail 100 -127 24 48 90 53 11
SetupPart leftWing 100 -90 29 -59 117 9 38
SetupPart rightWing 100 -91 29 22 117 9 38
SetupPart leftWingWheel 100 -39 2 -59 15 28 8
SetupPart rightWingWheel 100 -39 2 51 15 28 8
SetupPart coreWheel 100 62 -10 -6 9 29 12
CollisionPoint 126 27 0 nose
CollisionPoint 122 27 0 nose
CollisionPoint 109 27 0 nose
CollisionPoint 92 27 0 core
CollisionPoint 63 27 0 core
CollisionPoint 23 27 0 core
CollisionPoint -9 27 0 core
CollisionPoint -47 27 0 core
CollisionPoint -9 27 -23 core
CollisionPoint -9 27 24 core
CollisionPoint -47 27 24 core
CollisionPoint -47 27 -24 core
CollisionPoint 36 36 -16 core
CollisionPoint 37 36 15 core
CollisionPoint -76 27 0 tail
CollisionPoint -89 27 0 tail
CollisionPoint -110 38 0 tail
CollisionPoint -119 75 -54 tail
CollisionPoint -119 75 54 tail
CollisionPoint 6 34 -37 leftWing
CollisionPoint -41 33 -36 leftWing
CollisionPoint -13 33 -36 leftWing
CollisionPoint -53 33 -55 leftWing
CollisionPoint -22 33 -55 leftWing
CollisionPoint -5 33 -55 leftWing
CollisionPoint -6 33 55 rightWing
CollisionPoint -22 33 55 rightWing
CollisionPoint -53 33 55 rightWing
CollisionPoint 6 34 37 rightWing
CollisionPoint -13 33 36 rightWing
CollisionPoint -41 33 36 rightWing

BulletDetection 10


//Collison Points

AddEmitter flansmod.fmsmoke 1 [-109,22.50,8.50] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-109,22.50,-8.50] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-109,22.50,8.50] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-109,22.50,-8.50] [3,1,1] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-109,22.50,8.50] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-109,22.50,-8.50] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
