// ------------------------------------------------------ Naming ------------------------------------------------------
Name Vought F6U Pirate
ShortName F6U
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconf6u
Model usncw.f6u
Texture f6u
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -4 -10 -24
WheelPosition 1 -4 -10 24
WheelPosition 2 94 -16 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 91 3 -8 core browning
ShootPointPrimary 91 1 -6 core browning
ShootPointPrimary 91 3 8 core browning
ShootPointPrimary 91 1 6 core browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 6
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 69 11 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 68 5 -13 45 24 26
SetupPart core 100 -60 3 -17 128 29 34
SetupPart tail 100 -86 6 -11 26 24 22
SetupPart tail 100 -113 30 -3 53 35 6
SetupPart core 100 -50 8 -30 74 15 13
SetupPart core 100 -50 8 17 74 15 13
SetupPart leftWing 100 -32 13 -75 52 9 45
SetupPart rightWing 100 -32 13 30 52 9 45
SetupPart leftWingWheel 100 -6 -10 -30 14 18 8
SetupPart rightWingWheel 100 -7 -10 22 14 18 8
SetupPart coreWheel 100 66 -10 -3 9 15 5
CollisionPoint 113 17 0 nose
CollisionPoint 46 17 0 core
CollisionPoint -13 17 0 core
CollisionPoint -72 17 0 tail
CollisionPoint -105 66 0 tail
CollisionPoint 5 19 -69 leftWing
CollisionPoint 6 20 69 rightWing

BulletDetection 10

//Collison Points

AddEmitter flansmod.fmflame 1 [-110,16,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-110,16,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-110,16,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
