// ------------------------------------------------------ Naming ------------------------------------------------------
Name Vought F5U-1 Flying Flapjack
ShortName F5U-1
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconf5u1
Model usncw.f5u1
Texture f5u1
//Third Person Camera Distance
HasGear True
CameraDistance 10.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 2.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Wheels
NumWheels 3
WheelPosition 0 31 -33 -45
WheelPosition 1 31 -33 45
WheelPosition 2 -63 -10 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -74 -37 -58 leftWing metalPropeller
Propeller 1 -74 -37 58 rightWing metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 100
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 61 7 -12 core browning
ShootPointPrimary 61 7 12 core browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 50 10 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary PlaneShoot
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts bay 1 bombBay
AddRecipeParts tail 1 metalTail
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 71 4 -8 14 20 16
SetupPart core 100 14 0 -11 57 25 20
SetupPart leftWing 100 -2 0 -71 57 24 71
SetupPart rightWing 100 -2 0 0 57 24 71
SetupPart tail 100 -88 0 -71 86 24 142
CollisionPoint 84 14 0 nose
CollisionPoint 75 14 0 nose
CollisionPoint 49 14 0 core
CollisionPoint 5 14 0 core
CollisionPoint 16 12 -35 leftWing
CollisionPoint 75 11 -59 leftWing
CollisionPoint 16 12 35 rightWing
CollisionPoint 75 11 59 rightWing
CollisionPoint -40 12 -35 tail
CollisionPoint -40 12 35 tail
//Collision points for breaking wings etc. upon crashing

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30