// ------------------------------------------------------ Naming ------------------------------------------------------
Name McDonnell F3H Demon
ShortName F3H
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF3H
Model usncw.f3h
Texture F3H
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
OnRadar True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.2
TurnRightSpeed 1.2
//Pitch modifiers
LookUpSpeed 2.0
LookDownSpeed 2.0
//Roll modifiers
RollLeftSpeed 1.8
RollRightSpeed 1.8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.6
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 7 -10 -46
WheelPosition 1 7 -10 46
WheelPosition 2 112 -18 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
//Weapons
ShootPointPrimary 107 12 -16 core browning
ShootPointPrimary 107 10 -14 core browning
ShootPointPrimary 107 12 16 core browning
ShootPointPrimary 107 10 14 core browning
ShootPointSecondary 95 2 -30 leftWing
ShootPointSecondary 60 1 -63 leftWing
ShootPointSecondary 95 2 30 rightWing
ShootPointSecondary 60 1 63 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 108 25 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 106 7 -9 37 23 18
SetupPart core 100 35 5 -13 71 37 26
SetupPart core 100 -77 5 -18 112 37 36
SetupPart core 100 35 14 -17 24 22 34
SetupPart tail 100 -128 8 -15 51 32 30
SetupPart tail 100 -144 35 -2 70 50 4
SetupPart tail 100 -126 19 -50 39 4 35
SetupPart tail 100 -126 19 15 39 4 35
SetupPart leftWing 100 -77 22 -80 100 7 62
SetupPart rightWing 100 -77 23 18 100 7 62
SetupPart leftWingWheel 100 -36 -6 -18 15 11 10
SetupPart rightWingWheel 100 -36 -6 8 15 11 10
SetupPart coreWheel 100 57 -10 -5 9 15 10
CollisionPoint 143 17 0 nose
CollisionPoint 119 17 0 nose
CollisionPoint 77 17 0 core
CollisionPoint 23 17 0 core
CollisionPoint -6 17 0 core
CollisionPoint -50 17 0 core
CollisionPoint -77 17 0 tail
CollisionPoint -117 17 0 tail
CollisionPoint -137 85 0 tail
CollisionPoint -23 26 -24 leftWing
CollisionPoint -45 25 -61 leftWing
CollisionPoint -23 26 24 rightWing
CollisionPoint -45 25 61 rightWing

BulletDetection 10

//Collison Points

AddEmitter flansmod.fmflame 1 [-104,20,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-104,20,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-104,20,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail