// ------------------------------------------------------ Naming ------------------------------------------------------
Name Douglas F3D Skyknight
ShortName F3D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF3D
Model usncw.f3d
Texture F3D
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 10 -10 -33
WheelPosition 1 10 -10 33
WheelPosition 2 84 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 109 16 -13 nose browning
ShootPointPrimary 111 17 -13 nose browning
ShootPointPrimary 109 16 13 nose browning
ShootPointPrimary 111 17 13 nose browning
ShootPointSecondary 59 17 -74 leftWing
ShootPointSecondary 59 19 -102 leftWing
ShootPointSecondary 59 17 74 rightWing
ShootPointSecondary 59 19 102 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo AIM-7
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 75 24 -7
Passengers 1
Passenger 1 75 24 7 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 76 -96 12 -10 170 22 20
SetupPart tail 34 -186 12 -10 90 22 20
SetupPart leftWing 56 -105 15 -95 80 8 190
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmsmoke 1 [-33,10,15] [1,1,1] [-1,0,0] 0.25 0.5 0 1 core
AddEmitter flansmod.fmsmoke 1 [-33,10,-15] [1,1,1] [-1,0,0] 0.25 0.5 0 1 core
AddEmitter flansmod.fmsmoke 1 [-33,10,15] [1,1,1] [-3,0,0] 0.5 0.8 0 1 core

AddEmitter flansmod.fmsmoke 1 [-33,10,-15] [3,1,1] [-3,0,0] 0.5 0.8 0 1 core
AddEmitter flansmod.fmflame 1 [-33,10,15] [3,3,3] [-3,0,0] 0.75 2 0 1 core
AddEmitter flansmod.fmflame 1 [-33,10,-15] [3,3,3] [-3,0,0] 0.75 2 0 1 core
