// ------------------------------------------------------ Naming ------------------------------------------------------
Name Grumman F-11A Tiger
ShortName F-11A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF11A
Model usncw.f11a
Texture f11a
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
OnRadar True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.3
TurnRightSpeed 1.3
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2.9
RollRightSpeed 2.9
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.32
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -31 -10 -14
WheelPosition 1 -31 -10 14
WheelPosition 2 61 -14 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 59 14 -17 core browning
ShootPointPrimary 59 11 -15 core browning
ShootPointPrimary 59 14 17 core browning
ShootPointPrimary 59 11 15 core browning
ShootPointSecondary -27 18 -35 leftWing
ShootPointSecondary -27 18 35 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 68 15 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 72 -42 2 -12 140 32 22
SetupPart tail 30 -115 6 -10 72 26 18
SetupPart leftWing 56 -73 18 -91 51 3 180
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmflame 1 [-117,12,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-117,12,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-117,12,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
