// ------------------------------------------------------ Naming ------------------------------------------------------
Name Grumman A-6A Intruder
ShortName A-6A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icona6a
Model usncw.a6a
Texture a6a
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
//Wheels
NumWheels 3
WheelPosition 0 15 -10 -31
WheelPosition 1 15 -10 31
WheelPosition 2 127 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 28 21 -44 leftWing
ShootPointPrimary 28 21 -56 leftWing
ShootPointPrimary 28 14 -50 leftWing
ShootPointSecondary 73 19 -73 leftWing
ShootPointPrimary 28 21 44 rightWing
ShootPointPrimary 28 21 56 rightWing
ShootPointPrimary 28 14 50 rightWing
ShootPointSecondary 73 19 73 rightWing
//------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 6
MissileSlots 6
AllowAllAmmo True
AddAmmo AGM-12
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 97 31 -7
Passengers 1
Passenger 1 97 31 7 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 148 16 -12 18 25 24
SetupPart core 100 20 16 -16 128 40 32
SetupPart tail 100 -168 16 -16 188 40 32
SetupPart tail 100 -151 34 -64 63 7 127
SetupPart leftWing 100 -35 28 -159 97 10 144
SetupPart rightWing 100 -35 28 16 98 10 144
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
CollisionPoint 160 28 0 core

CollisionPoint 100 28 0 core

CollisionPoint 22 28 0 core

CollisionPoint -17 28 0 tail

CollisionPoint -124 61 0 tail

CollisionPoint 26 34 -77 leftWing

CollisionPoint 25 34 78 rightWing
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmsmoke 1 [-13,25,20] [1,1,1] [-1,0,0] 0.25 0.5 0 1 core
AddEmitter flansmod.fmsmoke 1 [-13,25,-20] [1,1,1] [-1,0,0] 0.25 0.5 0 1 core
AddEmitter flansmod.fmsmoke 1 [-13,25,20] [1,1,1] [-3,0,0] 0.5 0.8 0 1 core

AddEmitter flansmod.fmsmoke 1 [-13,25,-20] [3,1,1] [-3,0,0] 0.5 0.8 0 1 core
AddEmitter flansmod.fmflame 1 [-13,25,20] [3,3,3] [-3,0,0] 0.75 2 0 1 core
AddEmitter flansmod.fmflame 1 [-13,25,-20] [3,3,3] [-3,0,0] 0.75 2 0 1 core
