// ------------------------------------------------------ Naming ------------------------------------------------------
Name Douglas A-3D Skywarrior
ShortName A-3D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconA3D
Model usncw.a3d
Texture A3D
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.62
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 1.4
LookDownSpeed 1.4
//Roll modifiers
RollLeftSpeed 1.5
RollRightSpeed 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.42
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -20 -10 -26
WheelPosition 1 -20 -10 26
WheelPosition 2 112 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 29 12 10 core
ShootPointPrimary 12 12 10 core
ShootPointPrimary -5 12 10 core
ShootPointPrimary -5 12 -10 core
ShootPointPrimary 12 12 -10 core
ShootPointPrimary 29 12 -10 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 15
MissileSlots 0
AllowAllAmmo Fasle
AddAmmo CBU-87
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 117 40 -7
Passengers 2
Passenger 1 117 40 7 core
Passenger 2 86 40 -8 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 100 0 12 -15 65 43 30
SetupPart nose 300 65 12 -15 56 27 30
SetupPart bay 200 -100 12 -15 100 36 30
SetupPart tail 300 -253 12 -65 153 80 130
SetupPart leftWing 300 -123 19 -245 148 32 228
SetupPart rightWing 300 -123 19 15 148 32 228
SetupPart leftWingWheel 100 -56 -10 -54 10 30 6
SetupPart rightWingWheel 100 -56 -10 48 10 30 6
SetupPart coreWheel 100 57 -10 -1 10 22 2

BulletDetection 10

//Collison Points

AddEmitter flansmod.fmsmoke 1 [-57,27,71] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmsmoke 1 [-57,27,-71] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmsmoke 1 [-57,27,71] [1,1,1] [-3,0,0] 0.5 0.8 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-57,27,-71] [3,1,1] [-3,0,0] 0.5 0.8 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-57,27,71] [3,3,3] [-3,0,0] 0.75 2 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-57,27,-71] [3,3,3] [-3,0,0] 0.75 2 0 1 rightWing
