// ------------------------------------------------------ Naming ------------------------------------------------------
Name Yakovlev Yak-141 Freestyle
ShortName Yak-141
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconyak141
Model russia.yak141
Texture yak141
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
HasWing True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode VTOL
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 0.55
TurnRightSpeed 0.55
//Pitch modifiers
LookUpSpeed 0.55
LookDownSpeed 0.55
//Roll modifiers
RollLeftSpeed 0.55
RollRightSpeed 0.55
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core Repair
HeliPropeller 0 54 0 0 core Repair
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
ShootParticlesPrimary flame 0 0 0
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 33 7 -21 core rpd
ShootPointPrimary -16 24 -39 leftWing rpd
ShootPointPrimary -16 24 -42 leftWing rpd
ShootPointPrimary 33 7 21 core rpd
ShootPointPrimary -16 24 39 rightWing rpd
ShootPointPrimary -16 24 42 rightWing rpd
ShootPointSecondary -29 18 -58 leftWing
ShootPointSecondary -29 18 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo R-60
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 86 23 0
Passengers 0
flightCeiling 1100
helipadLandable true
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HarrierIdle
StartSoundLength 140
PropSound HarrierRun
PropSoundLength 41
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 Repair
AddRecipeParts rightWing 1 lostWing
AddRecipeParts leftWing 1 lostWing
AddRecipeParts tail 7 Repair
AddRecipeParts airframe 1 lostWing
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 35 39 8 -5 10 20 10
SetupPart airframe 260 -72 4 -15 130 25 30
SetupPart tail 90 -124 11 -11 52 20 22
SetupPart leftWing 110 -58 12 -52 42 8 37
SetupPart rightWing 110 -58 12 15 42 8 37
BulletDetection 3


CollisionPoint 148 30 0 core
CollisionPoint 148 30 0 core
CollisionPoint 148 30 0 core
CollisionPoint 148 30 0 core
CollisionPoint 148 30 0 core
CollisionPoint 148 30 0 core
CollisionPoint -50 29 -97 leftWing
CollisionPoint -80 28 -97 leftWing
CollisionPoint -50 29 97 rightWing
CollisionPoint -80 28 97 rightWing
CollisionPoint -160 31 0 tail

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.3
CollisionDamageTimes 40

BulletSpeed 6
BulletSpread 2

Description Tier 3_Russian VTOL Fighter_1100 Block Flight Ceiling


ShootParticlesPrimary cloud 0 0 0
ShootParticlesSecondary cloud 1 0 0
ShootParticlesSecondary cloud -1 0 0
ShootParticlesSecondary explode -1 0 0
ShootParticlesSecondary flame -1 0 0

ReloadSoundPrimary PG_reload
ReloadTimePrimary 100
ReloadTimeSecondary 120
ReloadSoundSecondary PlaneBomb_reload1

EngineSoundRange 1000

HasFlare True
FlareDelay 480
FlareSound Flare
TimeFlareUsing 5
LockedOnSound Lock
SoundTime 8
LockedOnSoundRange 15

hasAfterBurner true

particleAfterBurn flansmod.fmflame 1 [-108,26,4] [3,3,3] [3,0,0] tail
particleAfterBurn flansmod.fmflame 1 [-108,26,-4] [3,3,3] [3,0,0] tail
particleAfterBurn flansmod.fmflame 1 [-108,26,4] [3,3,3] [3,0,0] tail
particleAfterBurn flansmod.fmflame 1 [-108,26,-4] [3,3,3] [3,0,0] tail
particleAfterBurn flansmod.fmflame 1 [-108,26,0] [3,3,3] [3,0,0] tail

afterBurnFuelPenalty 3

//measured in seconds at 100%throttle afterburner off
labjacFuel 720