// ------------------------------------------------------ Naming ------------------------------------------------------
Name Tupolev Tu-22C Blinder
ShortName Tu-22C
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icontu22c
Model russia.tu22c
Texture tu22c
//Third Person Camera Distance
CameraDistance 25.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.2
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.7
TurnRightSpeed 3.7
//Pitch modifiers
LookUpSpeed 3.0
LookDownSpeed 3.0
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.1
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -137 -10 -99
WheelPosition 1 -137 -10 99
WheelPosition 2 183 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 30
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 0 29 0 bay
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 4
MissileSlots 0
AllowAllAmmo False
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 211 62 0
Passengers 2
Passenger 1 185 62 0 core
Passenger 2 252 42 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 90 -95 13 -32 215 44 64
SetupPart tail 70 -170 17 -30 75 40 60
SetupPart leftWing 65 -118 37 -150 80 18 300
BulletDetection 5


//RightWing
CollisionPoint -43 28 -18 rightWing
CollisionPoint -43 28 -101 rightWing
CollisionPoint -3 28 -18 rightWing
CollisionPoint -3 28 -101 rightWing
//LeftWing
CollisionPoint -43 28 18 leftWing
CollisionPoint -43 28 101 leftWing
CollisionPoint -3 28 18 leftWing
CollisionPoint -3 28 101 leftWing
//Nose
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core

//Tail
CollisionPoint -134 29 0 tail

BulletSpeed 9
BulletSpread 1

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

hasAfterBurner true

AddEmitter flansmod.fmsmoke 1 [-378,91,17] [1,1,1] [-3,0,0] 0.05 0.2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,17] [1,1,1] [-2,0,0] 0.2 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,17] [1,1,1] [-4,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmflame 1 [-378,91,17] [3,1,1] [-1,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,17] [3,3,3] [3,0,0] 0.8 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,17] [3,3,3] [3,0,0] 0.8 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,17] [3,3,3] [3,0,0] 0.8 2 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-378,91,-17] [1,1,1] [-3,0,0] 0.05 0.2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,-17] [1,1,1] [-2,0,0] 0.2 0.5 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,-17] [1,1,1] [-4,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmflame 1 [-378,91,-17] [3,1,1] [-1,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,-17] [3,3,3] [3,0,0] 0.8 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,-17] [3,3,3] [3,0,0] 0.8 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-378,91,-17] [3,3,3] [3,0,0] 0.8 2 0 1 tail

afterBurnFuelPenalty 3

//measured in seconds at 100%throttle afterburner off
labjacFuel 720