// ------------------------------------------------------ Naming ------------------------------------------------------
Name Mikoyan-Gurevich MiG-28 Faker
ShortName MiG-28
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconmig28
Model russia.mig28
Texture mig28
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.3
TurnRightSpeed 1.3
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2.9
RollRightSpeed 2.9
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.32
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -39 -10 -25
WheelPosition 1 -39 -10 25
WheelPosition 2 36 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 79 31 5 nose rpd
ShootPointPrimary 79 31 -5 nose rpd
ShootPointSecondary -13 19 -85 leftWing 
ShootPointSecondary -13 19 85 rightWingWheel 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo K-5M
AddAmmo R-27
AddAmmo R-27T
AddAmmo R-60
AddAmmo R-73
AddAmmo R-77
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 20 24 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine1
PropSoundLength 5
ShootSoundPrimary RPDShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 72 -42 2 -12 140 32 22
SetupPart tail 30 -115 6 -10 72 26 18
SetupPart leftWing 56 -73 18 -91 51 3 180
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30
