// ------------------------------------------------------ Naming ------------------------------------------------------
Name Mil Mi-2URN
ShortName Mi-2URN_Russia
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconmi2_russia
Model russia.mi2urn
Texture mi2urn_russia
//Third Person Camera Distance
CameraDistance 16.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.75
TurnRightSpeed 2.75
//Pitch modifiers
LookUpSpeed 2.25
LookDownSpeed 2.25
//Roll modifiers
RollLeftSpeed 2.0
RollRightSpeed 2.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 53 -10 -33
WheelPosition 1 53 -10 33
WheelPosition 2 125 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 99 23 -24 leftWing rpd
ShootPointPrimary 99 17 -28 leftWing rpd
ShootPointPrimary 135 6 -18 leftWing rpd
ShootPointPrimary 99 23 24 rightWing rpd
ShootPointPrimary 99 17 28 rightWing rpd
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 112 13 9
Passengers 9
Passenger 1 112 13 -9 core
Passenger 2 86 18 -4 core
Passenger 3 76 18 -4 core
Passenger 4 62 18 -4 core
Passenger 5 52 18 -4 core
Passenger 6 86 18 4 core
Passenger 7 76 18 4 core
Passenger 8 62 18 4 core
Passenger 9 52 18 4 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HelicopterStart
StartSoundLength 100
PropSound heloJ
PropSoundLength 30
//ShootSoundPrimary M60Shoot
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
//Health and Collision
SetupPart nose 100 132 2 -15 21 26 30
SetupPart core 100 26 2 -20 106 74 40
SetupPart tail 100 4 7 -15 22 52 30
SetupPart tail 100 -152 31 -9 156 26 18
SetupPart tail 100 -174 57 -3 39 16 6
SetupPart leftWing 100 63 3 -31 20 22 11
SetupPart rightWing 100 63 3 20 20 22 11

CollisionPoint 153 19 0 nose
CollisionPoint 138 19 0 nose
CollisionPoint 69 19 0 core
CollisionPoint 69 67 0 core
CollisionPoint 13 40 0 tail
CollisionPoint -101 50 0 tail
CollisionPoint -163 67 0 tail
CollisionPoint 74 16 -28 leftWing
CollisionPoint 75 16 27 rightWing

BulletDetection 8

//Damage
AddEmitter flame 1 [-65,35,15] [12,1,12] [-0.15,0,0.1] -1 1 0 0.15 core
AddEmitter flame 1 [-65,35,-15] [12,1,12] [-0.15,0,-0.1] -1 1 0 0.15 core
AddEmitter flansmod.fmsmoke 1 [-65,35,15] [12,1,12] [-0.15,0,0.1] -1 1 0 0.3 core
AddEmitter flansmod.fmsmoke 1 [-65,35,-15] [12,1,12] [-0.15,0,-0.1] -1 1 0 0.3 core


IsExplosionWhenDestroyed true
SpinWithoutTail true

EngineSoundRange 300