// ------------------------------------------------------ Naming ------------------------------------------------------
Name Myasishchev M-50A Bounder
ShortName M-50A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconm50a
Model russia.m50a
Texture m50a
//Third Person Camera Distance
CameraDistance 45.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.6
TurnRightSpeed 1.6
//Pitch modifiers
LookUpSpeed 1.8
LookDownSpeed 1.8
//Roll modifiers
RollLeftSpeed 1.8
RollRightSpeed 1.8
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 0.42
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
//Mass (In tons)
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -152 -10 -50
WheelPosition 1 -152 -10 50
WheelPosition 2 145 -28 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 103 39 -11 core
ShootPointPrimary 38 39 -11 core
ShootPointPrimary -51 39 -11 core
ShootPointPrimary 103 39 11 core
ShootPointPrimary 38 39 11 core
ShootPointPrimary -51 39 11 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 6
MissileSlots 0
AllowAllAmmo False
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 430 62 0
Passengers 1
Passenger 1 398 62 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 420 -149 22 -16 408 48 32
SetupPart tail 300 -293 22 -36 144 48 72
SetupPart rightWing 250 -145 30 -262 85 6 226
SetupPart leftWing 250 -145 30 36 85 6 226
BulletDetection 25
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
HasGear True

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 70

AddEmitter flansmod.fmsmoke 1 [-171,33,125] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-171,33,125] [3,3,3] [0,0,0] 0.7 2 0 1 leftWing
AddEmitter flansmod.fmsmoke 1 [-279,67,230] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-279,67,230] [3,3,3] [0,0,0] 0.7 2 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-171,33,-125] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-171,33,-125] [3,3,3] [0,0,0] 0.7 2 0 1 rightWing
AddEmitter flansmod.fmsmoke 1 [-279,67,-230] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-279,67,-230] [3,3,3] [0,0,0] 0.7 2 0 1 rightWing