// ------------------------------------------------------ Naming ------------------------------------------------------
Name Aero L-39C Albatros
ShortName L-39C
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconl39c
Model russia.l39c
Texture l39c
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.00
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 2.4
LookDownSpeed 2.4
//Roll modifiers
RollLeftSpeed 2.2
RollRightSpeed 2.2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -25 -10 -24
WheelPosition 1 -25 -10 24
WheelPosition 2 80 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary None
ShootDelayPrimary 5
ShootDelaySecondary 0
AlternatePrimary True
AlternateSecondary True
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 13 8 -64 leftWing rpg
ShootPointPrimary 13 8 64 rightWing rpg
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 54 22 0
Passengers 1
Passenger 1 23 25 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 104 9 -8 29 17 16
SetupPart nose 100 84 9 -11 20 25 22
SetupPart core 100 14 9 -13 70 40 26
SetupPart core 100 -51 9 -18 65 40 36
SetupPart tail 100 -132 13 -16 81 32 32
SetupPart tail 100 -135 45 -1 81 50 2
SetupPart tail 100 -131 38 -49 32 2 98
SetupPart leftWing 100 -47 14 -95 57 10 77
SetupPart leftWing 100 -38 16 -106 60 12 11
SetupPart rightWing 100 -47 14 18 57 10 77
SetupPart rightWing 100 -38 16 95 60 12 11
BulletDetection 20

//Collision points for breaking wings etc. upon crashing
CollisionPoint 133 14 0 nose
CollisionPoint 113 21 0 nose
CollisionPoint 95 26 0 nose
CollisionPoint 44 27 0 core
CollisionPoint -22 41 0 core
CollisionPoint -79 37 0 tail
CollisionPoint -108 30 0 tail
CollisionPoint -117 76 0 tail
CollisionPoint -118 39 -31 tail
CollisionPoint -119 39 30 tail
CollisionPoint -15 21 -41 leftWing
CollisionPoint -16 21 -77 leftWing
CollisionPoint -8 24 -101 leftWing
CollisionPoint -15 21 41 rightWing
CollisionPoint -16 21 77 rightWing
CollisionPoint -8 24 101 rightWing

HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmflame 1 [-108,30,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-108,30,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-108,30,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail