﻿//Naming
Name IconicFilmVehicles_Ecto1
ShortName IconicFilmVehicles_Ecto1
//Visuals
Icon Icon_Vehicle_IconicFilmVehicles_Ecto1
Model IconicFilmVehicles.IconicFilmVehicles_Ecto1
Texture Skin_Vehicle_IconicFilmVehicles_Ecto1
RotateWheels true
//Third Person Camera Distance
CameraDistance 10.0
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 1.0
TurnRightSpeed 1.0
//Drag
Drag 1.0
//Mass (In tons)
Mass 1.0
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 0.3
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -35 -10 -23
WheelPosition 1 -35 -10 23
WheelPosition 2 62 -10 23
WheelPosition 3 62 -10 -23
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
//Inventory Slots
CargoSlots 36
ShellSlots 0
//Driver and passenger positions
Driver 20 -2 -11
RotatedDriverOffset 0 0 0
Passengers 3
Passenger 1 20 -2 11 core
Passenger 2 -12 -2 -11 core
Passenger 3 -12 -2 11 core
//Delays are in ticks or 1/20ths of seconds
ShootDelay 999
ShellDelay 999
//Sounds
StartSound Engine
StartSoundLength 20
EngineSound Engine
EngineSoundLength 20
ShootSound bullet
ShellSound shell
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 27063_Part_Chassis_Car 4 27103_Part_Misc_Seat_Car 6 27011_Mat_Plate_Aluminium 10 27091_Part_Misc_Computer 15 27090_Part_Misc_Part_Electronic 1 27092_Part_Misc_Radar 20 27096_Part_Misc_Part_Mechanical
AddRecipeParts frontRightWheel 1 27072_Part_Wheel_Car
AddRecipeParts backLeftWheel 1 27072_Part_Wheel_Car
AddRecipeParts frontLeftWheel 1 27072_Part_Wheel_Car
AddRecipeParts backRightWheel 1 27072_Part_Wheel_Car
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 white
AddDye 1 red
//Health and collision
SetupPart core 1000 -67 -5 -25 148 29 50
SetupPart frontLeftWheel 100 55 -10 17 14 14 6
SetupPart frontRightWheel 100 55 -10 -23 14 14 6
SetupPart backLeftWheel 100 -42 -10 17 14 14 6
SetupPart backRightWheel 100 -42 -10 -23 14 14 6
BulletDetection 5
Description Who ya gonna call?
ModelScale 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Paintjob Humvee_Test SkinHumvee_Test magenta 10