The Fallout Mod 2.0 Changelog

v0.2.2.1
- Fixed trying to render blocks on server side

Changed classes:
Misc.java
RenderItems.java
Fallout.java
BlockFallout.java
BlockCaveFungus.java

v0.2.2
- Corrected pewpew damage
- Corrected gauss weapon reload time display
- Corrected grenade launcher type weapons ammo capacity and spread
- Decreased missile launcher reload speed
- Added heavy weapons
- Added MFBreeder weapons
- Fixed guns returning microfusion cells on a failed reload

v0.2.1
- *IMPORTANT* Fixed guns spazzing out after firing

- Fixed grenades crashing game
- Added plasma projectile render
- Added energy rifles
- Fixed plasma setting things on fire
- Fixed transparent textures with some items
- Added the rest of the shotguns
- Fixed most weapons not rendering in 3d
- Fixed shotguns not displaying max damage output in tooltip
- Corrected SMG clip sizes
- Corrected energy pistol clip sizes
- Corrected plasma pistol/defender not firing plasma
- Corrected plasma pistol/defender, pewpew and pulse gun not consuming correct amount of ammo
- Disabled pulse gun
- Added/corrected some sounds
- Fixed weapons not reloading if they're at a negative ammo value
- Corrected weapon item HP
- Grenade max stack size now 1
- Fixed gauss rifle not reloading properly
- Added firebomb type grenades
- Fixed plasma weapons scaling off of guns skill
- Corrected reload time display
- Fixed two-step goodbye always landing a critical
- Removed two-step goodbye spawning TNT
- Lowered antenna damage
- Increased inversal axe damage
- Lowered radiation accumulation
- Fixed chamber not appearing in creative
- Reimplented workbench, used to craft some fallout gear (not mandatory right now)
- Added legion recruit armor textures
- Added all of the ammo casings along with recipes
- Added more recipes

v0.2.0
- *IMPORTANT* You will now accumulate thirst over time on difficulties easy and above
- *IMPORTANT* You will now accumulate radiation over time on difficulties normal and above
- *IMPORTANT* This will kill you if you let it get to a high level
- *IMPORTANT* SHOULD BE 100% SERVER COMPATIBLE :D

- HUGE code optimization, mod will take less time to load
- Completely recoded weapon reload/fire code
- Corrected doctor's bag texture
- Moved extra item info behind "shift wall"
- Changed knockdown chance to 5%
- Firing a weapon now lowers it's durability
- Beginning to implement H2O bar
- Nuka cola doesn't provide hunger anymore
- Added rifle barrel texture
- Fixed energy pistol damage
- Nerfed ghouls by a lot
- Added legion recruits and NCR troopers
- Added textures for legion recruit, ncr ranger combat, recon and sierra madre armor
- Fixed ghoul movespeed
- Changed recipe of missile and rocket
- Removed heavy weapon tab
- Shotgun pellets die off after traveling a certain distance
- Lasers now travel extremely fast (does have render glitches)
- Fixed stealthboy typo

v0.1.7
- Fixed lasers always setting things on fire
- Fixed antivenom creating a negative stack on use
- Added hydra addiction chance
- Corrected hydra recipe
- Corrected psycho duration
- Fixed psycho not buffing gun/laser/plasma damage
- Weapon tooltips display increased damage when affected by strength
- Fixed dixon's jet not displaying correct addiction chance
- Changed frag grenade recipe (leather -> quartz)
- Moved rad bar to pipboy gui
- Added stats/items/data tabs to pipboy
- Fixed weird inventory render bug
- Increased pipboy size
- Reorganized creative tabs
- Fixed missile disappearing in creative tabs

v0.1.6
- *IMPORTANT* Fixed keybinds crashing servers!

- Added one handed energy weapons
- Added extra description to certain items
- Adjusted auto inject stimpak health threshold (1/2 -> 1/3)
- Removed bottle cap recipe
- Added more gun parts
- Reorganized creative tabs
- Corrected .357 magnum texture
- Added recipes for: .357 pistol, .44 pistol, .45 pistol, 5.56mm pistol, 9mm pistol, 10mm pistol, varmint rifle
- Fixed rad bar not showing up
- Added nuka cola recipe
- Rescaled T45 armor rating
- Added recon armor (no skin)
- Added radiation suit
- Readded T51 armor
- Added armor tooltips
- Added gecko hide
- Readded cave fungus
- Cleaned up some misc item code
- Added some skin info
- Removed gun parts tab
- Tweaked chem tooltips
- Added cloud kiss texture
- Added proper sounds for energy weapons
- Tweaked fire rates for some weapons

v0.1.5
- *IMPORTANT* Fixed ghouls crashing game (corrupted worlds are recoverable)
- *IMPORTANT* Cleaned up some packet code, may have broken some worlds, unknown

- Changed ghouls to feral ghouls
- Added ghoul sounds
- Fixed auto-inject stimpak duplicate glitch (max stack size is one now)
- Added ghoul roamers and reavers (visually indistinguishable from "normal" feral ghouls)

v0.1.4
- *IMPORTANT* REALIZED ALL GUNS WERE DOING HALF THE DAMAGE I WANTED, FIXED GUN DAMAGE
- *IMPORTANT* This mod is not working properly on servers right now, trying to fix
- *IMPORTANT* Fixed melee damage penetrating all forms of armor

- Added a gun parts tab
- Beginning to add gun parts
- Added workbench and reloading bench (wip)
- Ghouls will now spawn in desert biomes
- Removed broc flower block
- Added T-45 power armor
- Re-did T-45 armor texture
- Added heavy armor and light armor differences
- Cleaned up reloading code
- Fixed reloading not delaying the timer
- Corrected most reload times for guns
- Added a guns skill
- Added reload times to gun tooltips
- Made gun tooltip more readable
- Added melee weapon base class
- Fixed typo in radiation coding
- Reordered sound code so you can't spam it while reloading
- Fixed bug where players in survival can't shoot on servers
- Tweaked reload times
- Added all skills that made sense: energy weapons, explosives, melee, repair, survival and unarmed
- Added all skills to commands
- Added more melee weapons
- Can only hold 1 melee weapon in a stack now
- Added a "knockdown" effect for weapons such as Oh Baby! and Blade of the East
- Added crit chance to melee weapons
- Crit chance is actual value * 10
- Blocking with melee weapons can only be done while sneaking
- Perform a power attack by right clicking with a melee weapon (cooldown of 8 seconds)
- Power attack bugged, won't do any damage
- Added custom melee weapon sounds
- Removed music tab
- Added a bunch more recipes
- Added a bunch more sounds
- Made entities more friendly to other mod entities

v0.1.3
- Rendered and modeled ghouls (non-hostile)
- Added ghoul spawn egg
- Added more chems to dungeon chests
- Removed plastic bottles and replaced them with soda bottles and glass bottles
- Edited jet dispenser recipe
- Added bottle cap recipe
- Added bb recipe
- Added missile recipe
- Added pipboy recipe
- Added functioning radiation bar to the top right of the screen, radiation slowly being implemented
- Changed rad bar texture, using a modified version of coolAlias' mana bar texture
- Added radaway
- Some foods will give you radiation now
- Added stages of radiation and radiation poisoning effects
- Changed addiction to NBT (used to effect everyone if one was addicted)
- Cleaned up some pipboy stuff
- Moved unused tabs to the end of the creative menu
- Updated plants tab icon
- Radiation resistance potion will now actually reduce radiation intake (viewable in the console)
- Cleaned up maximum radiation cap code
- Added medicine skill
- Added a command to show your skill values
- Some chems will show you your medicine skill value
- Medicine now affects how much healing is done by chems
- Added a set skills command (must be in creative to use)
- Added scaling rad reduction based on medicine level
- Added a command to view rad levels
- Added a command to check version of the mod
- Removed cloud kiss from creative menu
- Removed plants tab
- Mutfruit now has a 10% chance to drop from leaves (down from 20%)

v0.1.2
- Added jet, dixon's jet and ultrajet
- Added jet inhaler and recipe
- Changed chems to give a return item 30% of the time
- Added empty syringe recipe
- Added jet recipe
- Added broc flower and xander root
- Added healing powder and stimpak recipe
- Broc flower and xander root have a chance to drop from tall grass like seeds, temporary until I learn how to make farmable crops
- Added a plants creative tab
- Added mutfruit
- Mutfruit has a 20% chance to drop from tree leaves
- Added leather belt and recipe
- Added soda bottle and recipe
- Added nuka cola
- Added super stimpak recipe
- Added weapon repair kit (doesn't do anything yet)
- Added nevada agave and barrel cactus fruits
- Added home brewed nuka cola and recipe
- Added chest/dungeon/stronghold item generation hooks
- Added agave and barrel cactus to grass seed drops
- Added pipboy to bonus chest
- Added bottle cap
- Chems have a chance to spawn in dungeons
- The 10mm Pistol has a small SMALL chance to spawn in dungeons
- Added sensor module and recipe
- Added auto-inject stimpak and super stimpak recipes
- Added banana yucca to grass drops
- Added slasher and recipe
- Added addiction chance to chem description
- Added an icon for rad resist potion effect but it doesnt display *derp*
- Added an early version for weapon poisons
- Added the fallout death music (can be turned on and off in config)
- Started to work on achievements
- Started work on entities
- Fixed Pipboy, it holds and saves your items now
- Added nightstalker blood and radscorpion poison gland (unobtainable as of now)
- Added antivenom recipe
- Added dixons jet recipe
- Added healing poultice recipe
- Added hydra recipe
- Changed food tab item picture to mutfruit


v0.1.1
- Added all new vegas rifles, sounds and textures
- Fixed option menu bug
- Named keybindings
- Added auto injecting stimpaks
- Added an addiction sound
- Added a becoming addicted and removing addiction sound effect
- Added a addiction potion effect
- Fixed chem bug on using chem entire stack is used
- Fixed stimpak not being consumed on use
- Added a way to change fallout potion effect id values
- Slightly fixed reloading not delaying guns (still broken but works half the time)
- Added a fire rate text to guns
- Pulled records temporarily
- Rebalanced some fire rates and damage in pistols/rifles
- Added in-game item descriptions for most chems
- Added a toggleable chat notification for when an automatic stimapk is used
- Added snakebite tourniquet
- Added stealthboy and stealthboy sound
- Cleaned up sound files
- Removed inactive chems (buffout, doctors bag) from creative menu
- Removed throwing spear from creative menu
- Added cateye

v0.1
- Introduced to the world!