// ------------------------------------------------------ Naming ------------------------------------------------------
Name Xi'an JH-7 Flying Leopard
ShortName JH-7
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconjh7
Model pla.jh7
Texture jh7
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.2
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.7
TurnRightSpeed 3.7
//Pitch modifiers
LookUpSpeed 3.0
LookDownSpeed 3.0
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.15
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -13 -10 -30
WheelPosition 1 -13 -10 30
WheelPosition 2 116 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 core Repair
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -30 47 -51 leftWing
ShootPointPrimary -30 47 -63 leftWing
ShootPointPrimary -30 39 -57 leftWing
ShootPointPrimary -66 47 -51 leftWing
ShootPointPrimary -66 47 -63 leftWing
ShootPointPrimary -66 39 -57 leftWing
ShootPointPrimary -30 47 51 rightWing
ShootPointPrimary -30 47 63 rightWing
ShootPointPrimary -30 39 57 rightWing
ShootPointPrimary -66 47 51 rightWing
ShootPointPrimary -66 47 63 rightWing
ShootPointPrimary -66 39 57 rightWing
ShootPointSecondary 24 39 -87 leftWing
ShootPointSecondary -25 41 -108 leftWing
ShootPointSecondary -25 41 -122 leftWing
ShootPointSecondary -48 49 -144 leftWing
ShootPointSecondary 24 39 87 rightWing
ShootPointSecondary -25 41 108 rightWing
ShootPointSecondary -25 41 122 rightWing
ShootPointSecondary -48 49 144 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 12
MissileSlots 8
AllowAllAmmo False
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
AddAmmo KD-88
AddAmmo YJ-91
AddAmmo PL-8
AddAmmo PL-12
flightCeiling 1750
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 134 42 0
Passengers 1
Passenger 1 101 44 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound JetStart
StartSoundLength 205
PropSound JetEngine1
PropSoundLength 3
ShootSoundPrimary bomb
ShootSoundSecondary MissileShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 4 Repair
AddRecipeParts leftWing 1 lostWing
AddRecipeParts tail 24 Repair
AddRecipeParts airframe 1 lostWing
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 35 53 34 -5 10 20 10
SetupPart airframe 700 -95 13 -32 215 44 64
SetupPart tail 250 -170 17 -30 75 40 60
SetupPart leftWing 320 -118 37 -150 80 18 300
BulletDetection 8
HasWing False


//RightWing
CollisionPoint -43 28 -18 rightWing
CollisionPoint -43 28 -101 rightWing
CollisionPoint -3 28 -18 rightWing
CollisionPoint -3 28 -101 rightWing
//LeftWing
CollisionPoint -43 28 18 leftWing
CollisionPoint -43 28 101 leftWing
CollisionPoint -3 28 18 leftWing
CollisionPoint -3 28 101 leftWing
//Nose
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core
CollisionPoint 81 28 0 core
CollisionPoint 46 28 0 core

//Tail
CollisionPoint -134 29 0 tail

BulletSpeed 8
BulletSpread 1

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

Description Tier 3_Russian Interceptor_Has no gun!_Has Radar
hasPlaneRadar true
radarPositionOffset 20
radarRange 2400
radarVisible true 
radarRefreshDelay 15


ShootParticlesPrimary cloud 0 0 0
ShootParticlesSecondary cloud 1 0 0
ShootParticlesSecondary cloud -1 0 0
ShootParticlesSecondary explode -1 0 0
ShootParticlesSecondary flame -1 0 0

ReloadSoundPrimary PG_reload
ReloadTimePrimary 80
ReloadTimeSecondary 140
ReloadSoundSecondary PlaneBomb_reload1

EngineSoundRange 1000

HasFlare True
FlareDelay 250
FlareSound Flare
TimeFlareUsing 4
LockedOnSound Lock
SoundTime 8
LockedOnSoundRange 15

AddEmitter flansmod.fmsmoke 1 [-199,40,-15] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-199,40,15] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmflame 1 [-199,40,15] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-199,40,-15] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
