// ------------------------------------------------------ Naming ------------------------------------------------------
Name Shenyang J-2 Fagot
ShortName J-2
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconj2
Model pla.j2
Texture j2
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.85
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.53
TurnRightSpeed 1.53
//Pitch modifiers
LookUpSpeed 0.81
LookDownSpeed 0.81
//Roll modifiers
RollLeftSpeed 1.52
RollRightSpeed 1.52
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Wheels
NumWheels 3
WheelPosition 0 13 -10 -47
WheelPosition 1 13 -10 47
WheelPosition 2 79 -16 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 112 1 9 nose rpd
ShootPointPrimary 111 4 -9 nose rpd
ShootPointSecondary 108 0 -7 nose browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 64 11 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound Mig15_idle
StartSoundLength 60
PropSound Mig15_engine
PropSoundLength 60
ShootSoundPrimary M60Shoot
ShootSoundSecondary M60Shoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 80 -12 3 -10 90 26 20
SetupPart tail 30 -90 7 -8 78 20 16
SetupPart leftWing 60 -21 4 -100 35 3 200
CollisionPoint 100 24 0 core
CollisionPoint 100 40 0 core
CollisionPoint -14 10 98 leftWing
CollisionPoint -14 10 -98 leftWing
CollisionPoint -78 68 0 tail
CollisionPoint -82 31 -32 tail
CollisionPoint -82 31 32 tail

BulletDetection 10

//Collison Points
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 20

hasAfterBurner true

AddEmitter flansmod.fmflame 1 [-63,6,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-63,6,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-63,6,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail