// ------------------------------------------------------ Naming ------------------------------------------------------
Name Harbin H-5 Beagle
ShortName H-5
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconh5
Model pla.h5
Texture h5
//Third Person Camera Distance
CameraDistance 25.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.62
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 1.4
LookDownSpeed 1.4
//Roll modifiers
RollLeftSpeed 1.5
RollRightSpeed 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.42
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -13 -10 -88
WheelPosition 1 -14 -10 88
WheelPosition 2 140 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -124 -24 -64 leftWing metalPropeller
Propeller 1 -124 -24 64 rightWing metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 69 6 -9 core
ShootPointPrimary 36 6 -9 core
ShootPointPrimary -9 6 -9 core 
ShootPointPrimary -9 6 9 core
ShootPointPrimary 36 6 9 core
ShootPointPrimary 69 6 9 core 
 // ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 6
AllowAllAmmo False
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 112 54 0
Passengers 2
Passenger 1 144 39 6 core
Passenger 2 -140 50 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 110 -76 8 -20 245 34 40
SetupPart tail 70 -180 8 -10 104 34 20
SetupPart leftWing 40 -10 11 -200 90 6 200
SetupPart rightWing 40 -10 11 0 90 6 200

//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail

BulletDetection 30


//Collison Points

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 70

AddEmitter flansmod.fmsmoke 1 [-63,36,77] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-63,36,77] [3,3,3] [0,0,0] 0.7 2 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-63,36,-77] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-63,36.50,-77] [3,3,3] [0,0,0] 0.7 2 0 1 rightWing
