// ------------------------------------------------------ Naming ------------------------------------------------------
Name Xian H-20
ShortName H-20
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconh20
Model pla.h20
Texture h20
//Third Person Camera Distance
CameraDistance 26.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
//Pitch modifiers
LookUpSpeed 1.5
LookDownSpeed 1.5
//Roll modifiers
RollLeftSpeed 1
RollRightSpeed 1
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.35
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -4 -10 -98
WheelPosition 1 -4 -10 98
WheelPosition 2 145 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 88 16 23 core
ShootPointPrimary 54 16 23 core
ShootPointPrimary 16 16 23 core
ShootPointPrimary -25 16 23 core
ShootPointPrimary 88 16 -23 core
ShootPointPrimary 54 16 -23 core
ShootPointPrimary 16 16 -23 core
ShootPointPrimary -25 16 -23 core
ShootPointPrimary 39 16 -23 core
ShootPointPrimary 39 16 23 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 20
MissileSlots 0
AllowAllAmmo False
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo KAB-500KR
AddAmmo KAB-500L
AddAmmo KAB-500M64
AddAmmo KAB-500U
AddAmmo KAB-1500KR
AddAmmo KMG-U_II
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 114 39 -10
Passengers 1
Passenger 1 114 39 9 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneA
PropSoundLength 47
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 600 0 12 -15 65 43 30
SetupPart tail 450 -253 12 -65 153 80 130
SetupPart leftWing 400 -123 19 -245 148 32 228
SetupPart rightWing 400 -123 19 15 148 32 228
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
BulletDetection 3


//Collison Points


IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 100

AddEmitter flansmod.fmsmoke 1 [-46,49,69] [3,3,3] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-46,49,-69] [3,3,3] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-46,49,69] [3,3,3] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-46,49,-69] [3,3,3] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-46,49,69] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-46,49,-69] [3,3,3] [-3,0,0] 0.75 2 0 1 tail

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5

//RadarDetectableAltitude 35
Stealth True