// ------------------------------------------------------ Naming ------------------------------------------------------
Name CAC FC-1 Xiaolong
ShortName FC-1
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconfc1
Model pla.fc1
Texture fc1
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.3
TurnRightSpeed 1.3
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2.9
RollRightSpeed 2.9
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.32
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -57 -10 -26
WheelPosition 1 -57 -10 26
WheelPosition 2 57 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 10 27 23 core minigun
ShootPointSecondary -13 11 -70 leftWing
ShootPointSecondary -9 25 -108 leftWing
ShootPointSecondary -13 11 70 rightWing
ShootPointSecondary -9 25 108 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo PL-5
AddAmmo PL-12
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 75 24 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine1
PropSoundLength 5
ShootSoundPrimary RPDShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 72 -42 2 -12 140 32 22
SetupPart tail 30 -115 6 -10 72 26 18
SetupPart leftWing 56 -73 18 -91 51 3 180
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 leftWing
CollisionPoint 9 10 -60 leftWing
CollisionPoint 9 10 -40 leftWing
CollisionPoint 9 10 -20 leftWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -60 15 0 tail
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

BulletSpeed 3.5

//max speeds sea level and high alt when afterburning or WEPing
maxSpeed 1.7
highAltMax 2.023

//max speeds sea level and high alt when not afterburning dry thrust cruise speed
maxSpeedDry 1.3
highAltMaxDry 1.55

//max speed during a high energy death dive
diveBonus 2.1
//max speed when dying from low energy stall climb
stallSuffering 1.0

//bonus multiplier for gaining energy while diving
energyGainRate 0.6

//how fast energy is lost multiplier
energyLossRate 0.3

//maneuvrability multipliers applied when max energy, if low energy defaults to just x1  you can also use 0.x to simulate controls locking up at high speed
rollBonus 1.2
yawBonus 1.5
pitchBonus 1.4

//maneuvrability multiplier when low energy stall
rollStall 0.8
yawStall 0.8
pitchStall 0.8

hasAfterBurner true
//use this to rename afterburner to WEP or 110% throttle or Notleistung or whatever the fuck


particleAfterBurn flansmod.fmflame 1 [-144,30,0] [3,3,3] [3,0,0] tail

//multiplier to fuel consumption when afterburner on
afterBurnFuelPenalty 3

//measured in seconds at 100%throttle afterburner off
labjacFuel 720
//---end of new shit----

hasPlaneRadar true
radarPositionOffset 40
radarRange 1750
radarVisible true 
radarRefreshDelay 20

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5