        Matrix4f projectionMatrix = Minecraft.getInstance().gameRenderer.getProjectionMatrix(Minecraft.getInstance().gameRenderer.getMainCamera(),1,true);

        //just MatrixStack from render methods
        matrices.pushPose();
        matrices.translate(0.5,0.5,0.5);
        Matrix4f matrix4f = matrices.last().pose();
        Shaders.TEST.getShader().addUniform(new Uniform("modelview",matrix4f,Shaders.TEST.getShader().getSHADER()));
        Shaders.TEST.getShader().addUniform(new Uniform("projection",projectionMatrix,Shaders.TEST.getShader().getSHADER()));

        Shaders.TEST.getShader().addUniform(new Uniform("intensity",5f,Shaders.TEST.getShader().getSHADER()));
        Shaders.TEST.getShader().addUniform(new Uniform("scaleFactor",200f,Shaders.TEST.getShader().getSHADER()));
        Shaders.TEST.getShader().addUniform(new Uniform("distance",length*length,Shaders.TEST.getShader().getSHADER()));

        Shaders.TEST.getShader().setActive(true);