###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs.  Then place it in the mcpatcher/colormap folder
# of your texture pack.
#
# You only need to provide values for the properties you wish to change.  The
# default Minecraft values for each property are given below for convenience.
#
# All property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
# All paths are relative to assets/minecraft unless otherwise stated.
###############################################################################

###############################################################################
# Base color of particle effects
###############################################################################
# Base water particle (splashes, bubbles, drops) color.  Biome water color
# multiplier is applied to this value.  The value should match the color of
# your base water texture.  If your base water texture is grey so that you do
# coloring via misc/watercolorX.png, you should set this to ffffff.
particle.water=35ade8
# Base portal particle color.  A random multiplier between 0.4 and 1.0 is
# applied to all three r/g/b values.
particle.portal=5d5da7

###############################################################################
# Nether and End colors
###############################################################################
fog.nether=330707
fog.end=131318
sky.end=181818

###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030

###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.absorption=2552a5
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.healthBoost=f87d23
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.saturation=f82423
potion.waterBreathing=2e5299
potion.weakness=484d48
potion.wither=352a27
# potion.water represents a plain bottle of water
potion.water=385dc6

###############################################################################
# Spawner egg colors
###############################################################################
egg.shell.Creeper=e1ecec
egg.spots.Creeper=d03729
egg.shell.Skeleton=e1ecec
egg.spots.Skeleton=ccbbcc
egg.shell.Spider=e1ecec
egg.spots.Spider=99ff55
egg.shell.Zombie=e1ecec
egg.spots.Zombie=4f5b49
egg.shell.Slime=e1ecec
egg.spots.Slime=3aa201
egg.shell.Ghast=e1ecec
egg.spots.Ghast=e1d7d7
egg.shell.PigZombie=e1ecec
egg.spots.PigZombie=634b4bff
egg.shell.Enderman=e1ecec
egg.spots.Enderman=ac939d
egg.shell.CaveSpider=e1ecec
egg.spots.CaveSpider=fdfe02
egg.shell.Silverfish=e1ecec
egg.spots.Silverfish=303637
egg.shell.Blaze=e1ecec
egg.spots.Blaze=d34a00
egg.shell.LavaSlime=e1ecec
egg.spots.LavaSlime=f57235
egg.shell.Bat=e1ecec
egg.spots.Bat=79cedd
egg.shell.Witch=e1ecec
egg.spots.Witch=ca92ac
egg.shell.Pig=e1ecec
egg.spots.Pig=beaaaa
egg.shell.Sheep=e1ecec
egg.spots.Sheep=a99b9b
egg.shell.Cow=e1ecec
egg.spots.Cow=deaa87
egg.shell.Chicken=e1ecec
egg.spots.Chicken=eadada
egg.shell.Squid=e1ecec
egg.spots.Squid=1ba3a6
egg.shell.Wolf=e1ecec
egg.spots.Wolf=681c0f
egg.shell.MushroomCow=e1ecec
egg.spots.MushroomCow=bde8e8
egg.shell.Ozelot=e1ecec
egg.spots.Ozelot=e0c7b0
egg.shell.EntityHorse=e1ecec
egg.spots.EntityHorse=eee500
egg.shell.Villager=e1ecec
egg.spots.Villager=1c9077

###############################################################################
# Map colors
###############################################################################
map.air=000000
map.grass=366d3b
map.sand=eee2db
map.cloth=a7a7a7
map.tnt=bd0d02
map.ice=b5e4fci
map.iron=a0a0a0
map.foliage=007c00
map.snow=fafafa
map.clay=f1e4ce
map.dirt=634830
map.stone=8c939b
map.water=307eb6
map.wood=58301e

###############################################################################
# Sheep colors
###############################################################################
sheep.white=fafafa
sheep.orange=ff9955
sheep.magenta=b25f9a
sheep.lightBlue=87aade
sheep.yellow=ffeeaa
sheep.lime=afe9af
sheep.pink=f4d7e3
sheep.gray=505a68
sheep.silver=8892a2
sheep.cyan=8cd7d1
sheep.purple=4d406e
sheep.blue=5979a9
sheep.brown=65381b
sheep.green=46550a
sheep.red=a82024
sheep.black=000000

###############################################################################
# Armor colors
###############################################################################
armor.default=a06540
armor.white=fafafa
armor.orange=ff9955
armor.magenta=b25f9a
armor.lightBlue=87aade
armor.yellow=ffeeaa
armor.lime=afe9af
armor.pink=f4d7e3
armor.gray=505a68
armor.silver=8892a2
armor.cyan=8cd7d1
armor.purple=4d406e
armor.blue=5979a9
armor.brown=65381b
armor.green=46550a
armor.red=a82024
armor.black=000000

###############################################################################
# Wolf collar colors
###############################################################################
collar.white=fafafa
collar.orange=ff9955
collar.magenta=b25f9a
collar.lightBlue=87aade
collar.yellow=ffeeaa
collar.lime=afe9af
collar.pink=f4d7e3
collar.gray=505a68
collar.silver=8892a2
collar.cyan=8cd7d1
collar.purple=4d406e
collar.blue=5979a9
collar.brown=65381b
collar.green=46550a
collar.red=a82024
collar.black=000000

###############################################################################
# Dye colors
# NOTE: These values are in the game but are not actually used anywhere.
###############################################################################
dye.black=1e1b1b
dye.red=b3312c
dye.green=3b511a
dye.brown=51301a
dye.blue=253192
dye.purple=7b2fbe
dye.cyan=287697
dye.silver=287697
dye.gray=434343
dye.pink=d88198
dye.lime=41cd34
dye.yellow=decf2a
dye.lightBlue=6689d3
dye.magenta=c354cd
dye.orange=eb8844
dye.white=f0f0f0

###############################################################################
# Text colors
###############################################################################
# color of exp level text
text.xpbar=80ff20
# color of "Boss Health" text
text.boss=ff00ff
# color of sign text
text.sign=000000
# color codes generated by \247 + 0123456789abcdef
text.code.0=000000
text.code.1=0000aa
text.code.2=00aa00
text.code.3=00aaaa
text.code.4=aa0000
text.code.5=aa00aa
text.code.6=ffaa00
text.code.7=aaaaaa
text.code.8=555555
text.code.9=5555ff
text.code.10=55ff55
text.code.11=55ffff
text.code.12=ff5555
text.code.13=ff55ff
text.code.14=ffff55
text.code.15=ffffff
text.code.16=000000
text.code.17=00002a
text.code.18=002a00
text.code.19=002a2a
text.code.20=2a0000
text.code.21=2a002a
text.code.22=2a2a00
text.code.23=2a2a2a
text.code.24=151515
text.code.25=15153f
text.code.26=153f15
text.code.27=153f3f
text.code.28=3f1515
text.code.29=3f153f
text.code.30=3f3f15
text.code.31=3f3f3f

###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# NOTE: ~ is shorthand for the mcpatcher folder (assets/minecraft/mcpatcher)
# ~/color.properties - this file
# ~/colormap/redstone.png - 16x1 redstone colors (0=fully off, 15=fully on)
# ~/colormap/pumpkinstem.png - 8x1 pumpkin stem colors (0=sprout, 7=fully grown)
# ~/colormap/melonstem.png - 8x1 melon stem colors (0=sprout, 7=fully grown)
# ~/colormap/lavadrop.png - Nx1 lava drop colors (x=age of particle in ticks)
# ~/colormap/myceliumparticle.png - any size, random mycelium particle colors
# ~/colormap/xporb.png - any size, array of xp orb colors
# ~/colormap/swampgrass.png - 256x256 swamp grass color palette
# ~/colormap/swampfoliage.png - 256x256 swamp foliage color palette
# ~/colormap/pine.png - 256x256 pine tree color palette
# ~/colormap/birch.png
# ~/colormap/water.png - 256x256 water color palette
# ~/colormap/underwater.png - 256x256 underwater color
# ~/colormap/fog0.png - 256x256 fog color for the overworld
# ~/colormap/sky0.png - 256x256 sky color for the overworld
# ~/lightmap/world0.png - Nx32 or Nx64 overworld lighting palettes
# ~/lightmap/world-1.png - Nx32 or Nx64 Nether lighting palettes
# ~/lightmap/world1.png - Nx32 or Nx64 End lighting palettes

###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method).  The syntax
# for this in color.properties is
#   palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256.  For example,
# to color all stone and ore blocks with misc/stone.png
#   palette.block.~/colormap/stone.png=1 14 15 16 21 56 73 74
# Block ID + metadata is also supported using the following syntax:
#   palette.block.~/colormap/sandstone.png=24 43:1 44:1