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Sell_EMERALD,2
Sell_IRONINGOT,6
Sell_REDSTONE,12
Sell_TIER,2

//モデルの登録
ObjModel,rl/smaw.mqo
ObjTexture,rl/smaw.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,rl/reload_smaw.txt

//銃のステータス
Bullet_Type,3
BulletPower,60
BulletSpeed,2.2f
BlletSpread,4f
BlletSpread_ADS,0.1F
Recoil,3.0d
Recoil_ADS,0.5F

Explosion,3.0F
BlockDestory,true
Explosion_Fire,false
Explosion_Flash,false

Bullet_living_time,200
BulletGravity,0.026f
ReloadTime,80
RemainingBullet,1
Attacking,2.0f
Motion,0.75D
ShotGun_Pellet,1
Cycle,2

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//リロード設定、マガジン
Reload_type,2
Magazine,0,gvcr2,gvcr2_bullet_84mmrl

//銃声
GunSound,gvclib.fire_roket,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

//銃弾、薬莢のモデル
Bullet_Model,bullet_rocket.mqo
Bullet_Texture,bullet_rocket.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,true
Cartridge_Model,bullet_cartridge.mqo
Cartridge_Texture,bullet_cartridge.png

//銃弾の出る位置
Fire_point,0.3F,1.5F,1.0F
Fire_point_ADS,0.0F,1.5F,1.0F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false


//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-2.82f
ModelWidthX,0.3f
ModelWidthZ,-2.0f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.0f,-1.5f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

//mat2稼働時、サイトなども一緒に動くかどうか(ハンドガンのスライド上のモデルなどに使用)
Mat2,false

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,false
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,false
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0.64F,2.69F,1.0F
LightSetPoint,0.295F,1.3F,4.0F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.3F,7.0F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.95F,3.5F
GripSetAngle,0.0F,0.0F,0.0F


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3





